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c034c2a299
This is based on external information and does not use any of the original Build code. Despite being a lot clearer than Build's bit masking voodoo and using 64 bit math to avoid overflows it is roughly 10% faster. :) Code was moved to gamefuncs.cpp because this no longer falls under the Build license. |
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clip.cpp | ||
engine.cpp | ||
engine_priv.h | ||
mdsprite.cpp | ||
polymost.cpp |