raze/source/build/src
Christoph Oelckers c034c2a299 - redid the 'inside' function.
This is based on external information and does not use any of the original Build code.
Despite being a lot clearer than Build's bit masking voodoo and using 64 bit math to avoid overflows it is roughly 10% faster. :)

Code was moved to gamefuncs.cpp because this no longer falls under the Build license.
2021-11-08 21:29:21 +01:00
..
clip.cpp - inlines for validating sector and wall indices. 2021-11-08 18:56:10 +01:00
engine.cpp - redid the 'inside' function. 2021-11-08 21:29:21 +01:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - fixed warnings in Build code. 2021-05-12 21:47:32 +02:00
polymost.cpp - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00