raze/source
Christoph Oelckers c034c2a299 - redid the 'inside' function.
This is based on external information and does not use any of the original Build code.
Despite being a lot clearer than Build's bit masking voodoo and using 64 bit math to avoid overflows it is roughly 10% faster. :)

Code was moved to gamefuncs.cpp because this no longer falls under the Build license.
2021-11-08 21:29:21 +01:00
..
build - redid the 'inside' function. 2021-11-08 21:29:21 +01:00
common - added reverse iterators to tarray.h 2021-11-08 18:55:46 +01:00
core - redid the 'inside' function. 2021-11-08 21:29:21 +01:00
games - nextSector in runlist 2021-11-08 18:37:21 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp