.. |
console
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- removed debug message.
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2022-01-04 17:18:24 +01:00 |
menu
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
music
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
r_data
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- lock cvar shader uniforms behind a command line parameter for now
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2022-04-16 12:12:43 -04:00 |
rendering
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
textures
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- floatified some parts of the SO interface for consistent use of MAXSO.
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2022-10-06 20:50:45 +02:00 |
actorinfo.cpp
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
actorinfo.h
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
actorlist.cpp
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- use floats for internal SetActor(Z) functions.
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2022-10-12 22:10:36 +02:00 |
automap.cpp
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- Floatified DrawPlayerArrow() .
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2022-10-13 00:59:05 +02:00 |
automap.h
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- Rework some automap functions in prep for floatification.
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2022-10-13 00:59:04 +02:00 |
cheathandler.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
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2022-10-01 09:10:13 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
coreactor.h
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- Optimise spritetypebase::backupvec2() and remove now-unused backupx/y() methods.
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2022-10-13 00:59:04 +02:00 |
ct_chat.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
d_net.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- added spawn number parser to .DEF.
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2022-01-26 23:53:05 +01:00 |
fixedhorizon.h
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- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
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2022-10-05 00:36:31 +02:00 |
g_mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- fixed bad search path setup on macOS
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2022-04-19 14:02:51 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- normalize the timer with the app start, not the epoch.
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2022-10-09 14:50:45 +02:00 |
gamecontrol.h
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
gamecvars.cpp
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- removed OSD_StripColors.
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2022-10-12 22:10:37 +02:00 |
gamecvars.h
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
gamefuncs.cpp
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
gamefuncs.h
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
gamehud.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- Eliminate some TAngle floating point Build method usage.
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2022-10-05 00:36:31 +02:00 |
gameinput.h
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
gamestruct.h
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- Floatified automap's gZoom .
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2022-10-13 00:59:04 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
inputstate.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
inputstate.h
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- Force synchronised input when cl_capfps is true.
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2022-06-06 18:41:48 +10:00 |
interphelpers.h
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
interpolate.cpp
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
interpolate.h
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Revert "- removed Interp_Sprite_Z."
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2022-01-01 19:50:30 +01:00 |
intvec.h
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- ppos.Z assignments
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2022-10-06 20:50:46 +02:00 |
mainloop.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
maphack.cpp
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- floatified sprext.position_offset
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2022-10-10 17:37:17 +02:00 |
mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
mapinfo.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
maploader.cpp
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
maptypes.h
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
namedef_custom.h
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- did some reshuffling on Exhumed's menu.
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2022-01-24 01:00:05 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
palette.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
palette.h
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
precache.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
psky.cpp
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- fixed sky tiling.
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2022-01-25 19:00:52 +01:00 |
psky.h
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
raze_sound.h
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- use DAngle for actors
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2022-10-05 00:36:29 +02:00 |
savegamehelp.h
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- another backend update from GZDoom.
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2022-06-06 15:28:41 +02:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- eliminate all use of integer coordinates in the sector geometry creation code.
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2022-10-05 18:31:46 +02:00 |
sectorgeometry.h
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- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
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2022-02-15 22:34:03 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_properties.cpp
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- use DAngle for actors
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2022-10-05 00:36:29 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
updatesector.h
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
version.h
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
vmexports.cpp
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- use DAngle for actors
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2022-10-05 00:36:29 +02:00 |
zcc_compile_raze.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |