.. |
2d_d.cpp
|
- Duke: replaced the game type macros with inline functions.
|
2020-10-11 14:30:42 +02:00 |
2d_r.cpp
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
actors.cpp
|
- buildutils: Replace sintable[] use within Duke's actors.cpp with bsin() /bcos() .
|
2020-11-22 21:18:03 +01:00 |
actors_d.cpp
|
- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
|
2020-11-07 18:16:16 +11:00 |
actors_lava.cpp
|
- player.i, part 1
|
2020-11-04 20:39:42 +01:00 |
actors_r.cpp
|
- RR: Give ammo for the secondary ripsaw mode when picking up the weapon in standard RR, too.
|
2020-11-22 17:50:38 +01:00 |
animatesprites_d.cpp
|
- made camsprite an actor variable.
|
2020-11-04 20:40:26 +01:00 |
animatesprites_r.cpp
|
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
|
2020-11-22 18:46:20 +01:00 |
bowling.cpp
|
- henstand and bowling.
|
2020-11-01 17:07:45 +01:00 |
ccmds.cpp
|
- cheats.cpp and ccmds.cpp handled.
|
2020-11-03 07:06:27 +01:00 |
cheats.cpp
|
- Duke: Reset p->dead_flag when enabling the god cheat as per original behaviour.
|
2020-11-12 18:21:42 +11:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
conlabel.h
|
- Duke: added missing include guard to conlabel.h.
|
2020-10-11 14:30:42 +02:00 |
conlabeldef.h
|
- Blood/Duke/RR/SW: Unify the player's horizon function.
|
2020-09-20 20:01:36 +10:00 |
constants.h
|
- cleaned up the checkhitswitch interface to receive sprites as pointers.
|
2020-11-04 19:55:15 +01:00 |
d_menu.cpp
|
- findplayer
|
2020-11-01 17:07:47 +01:00 |
dispatch.cpp
|
- 3 more wrappers gone.
|
2020-11-04 20:40:07 +01:00 |
duke3d.h
|
- 3 more wrappers gone.
|
2020-11-04 20:40:07 +01:00 |
dukeactor.h
|
- almost the last owners
|
2020-11-04 20:40:08 +01:00 |
flags_d.cpp
|
- fall_common and its fallspecial subfunction.
|
2020-11-01 10:48:26 +01:00 |
flags_r.cpp
|
- fall_common and its fallspecial subfunction.
|
2020-11-01 10:48:26 +01:00 |
funct.h
|
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
|
2020-11-05 07:31:48 +01:00 |
game.cpp
|
- made hires replacements work for untranslated fonts.
|
2020-11-10 21:34:49 +01:00 |
game_misc.cpp
|
- RR: screen should not turn green when being attacked with alien poo.
|
2020-11-22 17:38:07 +01:00 |
gamedef.cpp
|
- Duke World Tour: Exiting E1L7 should go back to E1L5.
|
2020-11-22 18:27:52 +01:00 |
gameexec.cpp
|
- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
|
2020-11-07 18:16:16 +11:00 |
gameloop.cpp
|
- ud.camerasprite -> actor.
|
2020-11-04 20:40:08 +01:00 |
gamevar.cpp
|
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
|
2020-11-03 19:21:43 +01:00 |
gamevar.h
|
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
|
2020-11-03 19:21:43 +01:00 |
global.cpp
|
- made camsprite an actor variable.
|
2020-11-04 20:40:26 +01:00 |
global.h
|
- made camsprite an actor variable.
|
2020-11-04 20:40:26 +01:00 |
hudweapon_d.cpp
|
- newowner and related code.
|
2020-11-04 20:40:25 +01:00 |
hudweapon_r.cpp
|
- newowner and related code.
|
2020-11-04 20:40:25 +01:00 |
inlines.h
|
- ud.camerasprite -> actor.
|
2020-11-04 20:40:08 +01:00 |
input.cpp
|
- gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1 .
|
2020-11-07 18:25:06 +11:00 |
interpolate.cpp
|
- changed setsectinterpolate to receive a sector number, not a sprite number.
|
2020-11-04 19:55:16 +01:00 |
namelist_d.h
|
- ImageScroller WIP commit.
|
2020-10-08 22:20:41 +02:00 |
namelist_r.h
|
- moveexplosions.
|
2020-11-01 17:07:45 +01:00 |
names.h
|
- Most of Duke's menus work again.
|
2020-10-07 20:32:43 +02:00 |
names_d.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
names_r.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
noise.cpp
|
- movefta and ifhitsectors.
|
2020-11-01 11:58:41 +01:00 |
player.cpp
|
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
|
2020-11-05 07:31:48 +01:00 |
player_d.cpp
|
- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
|
2020-11-20 08:18:26 +01:00 |
player_r.cpp
|
- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
|
2020-11-20 08:18:26 +01:00 |
player_w.cpp
|
- player.i, part 3
|
2020-11-04 20:39:43 +01:00 |
prediction.cpp
|
- handle the cheap-ass ROR code.
|
2020-11-04 19:55:17 +01:00 |
prediction.h
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
premap.cpp
|
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
|
2020-11-05 07:31:48 +01:00 |
premap_d.cpp
|
- first part of spawn.cpp.
|
2020-11-04 20:40:06 +01:00 |
premap_r.cpp
|
- ud.camerasprite -> actor.
|
2020-11-04 20:40:08 +01:00 |
render.cpp
|
- moved the hires texture replacement logic into a backend callback.
|
2020-11-10 16:22:02 +01:00 |
savegame.cpp
|
- more renames.
|
2020-11-22 12:48:42 +01:00 |
sbar.cpp
|
- Duke: use original colors for inventory status display.
|
2020-11-11 11:49:05 +01:00 |
sbar.h
|
- Duke: use original colors for inventory status display.
|
2020-11-11 11:49:05 +01:00 |
sbar_d.cpp
|
- Duke: use original colors for inventory status display.
|
2020-11-11 11:49:05 +01:00 |
sbar_r.cpp
|
- fixed compilation of release build.
|
2020-11-04 07:01:25 +01:00 |
sectors.cpp
|
- more script ID wrappers for sectors.
|
2020-11-04 20:40:26 +01:00 |
sectors_d.cpp
|
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
|
2020-11-05 07:31:48 +01:00 |
sectors_r.cpp
|
- iterate linearly over sector effectors.
|
2020-11-12 19:12:58 +01:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- Duke WT: attenuate sound volume when commentaties are playing
|
2020-11-22 21:14:36 +01:00 |
sounds.h
|
- ported the sound code to actors and removed the inline helpers.
|
2020-11-04 20:40:07 +01:00 |
spawn.cpp
|
- iterate linearly over sector effectors.
|
2020-11-12 19:12:58 +01:00 |
spawn_d.cpp
|
- changed the trip bomb indexing to use a separate counter for robustness.
|
2020-11-04 20:40:25 +01:00 |
spawn_r.cpp
|
- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
|
2020-11-20 08:18:26 +01:00 |
types.h
|
- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
|
2020-11-07 18:16:16 +11:00 |