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console
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- Initial conversion of game input into class GameInput .
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2023-04-03 18:46:36 +10:00 |
menu
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- Clean out where inputState.ClearAllInput() is called.
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2023-03-29 09:05:49 +11:00 |
models
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
music
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- made RR thunder effect also work for Duke.
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2023-04-02 17:20:06 +02:00 |
r_data
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rendering
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- make RR's ingame thunder effect not depend on having seen one specific texture.
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2023-04-02 16:45:43 +02:00 |
textures
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- Fix two particularly loud warnings from GCC builds.
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2023-03-26 15:35:33 +11:00 |
actorinfo.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
actorinfo.h
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- disabled property-type definition of spritetype members.
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2023-01-08 16:45:09 +01:00 |
actorlist.cpp
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- fixed incomplete statnum setup.
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2023-01-09 23:39:20 +01:00 |
automap.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
automap.h
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cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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coreactor.h
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
ct_chat.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
d_net.cpp
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- Move call to I_GetInputFrac() to ensure we're never stalled waiting for a tic.
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2023-03-29 09:04:40 +11:00 |
d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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Attempt to fix #806
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2022-12-22 22:14:13 +01:00 |
g_mapinfo.cpp
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- fixed lookup for tile aliases pointing to non-existent tiles.
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2022-12-29 13:33:02 +01:00 |
g_mapinfo.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
gameconfigfile.cpp
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Fixed Mac default wad/grp search paths.
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2023-03-19 20:41:46 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- Remove GameInterface::getConsoleAngles() , it's not needed anymore.
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2023-04-04 07:02:39 +10:00 |
gamecontrol.h
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- Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit.
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2023-04-02 18:32:40 +10:00 |
gamecvars.cpp
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- Duke: Add a myriad of pitch recentering CVARs.
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2023-03-26 12:46:14 +11:00 |
gamecvars.h
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- Duke: Tidy up some of the pitch stuff.
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2023-03-26 13:35:12 +11:00 |
gamefuncs.cpp
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- Tidy up nested branch in calcChaseCamPos() .
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2023-03-27 20:43:55 +11:00 |
gamefuncs.h
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- scriptified SHRINKEREXPLOSION and WATERBUBBLE.
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2023-04-02 13:10:26 +02:00 |
gamehud.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
gamehud.h
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gameinput.cpp
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- Only scale the mouse input in GameInput::processMovement() , where it's needed.
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2023-04-04 09:53:43 +10:00 |
gameinput.h
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- Ensure GameInput::Clear() clears the entire object.
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2023-04-04 10:53:19 +10:00 |
gamestruct.h
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- Remove GameInterface::getConsoleAngles() , it's not needed anymore.
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2023-04-04 07:02:39 +10:00 |
gi.cpp
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gi.h
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initfs.cpp
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- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
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2023-01-06 18:01:34 +01:00 |
inputstate.cpp
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- Inline the remainder of InputState methods.
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2023-04-02 18:32:40 +10:00 |
inputstate.h
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- Move all mouse handling into GameInput class.
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2023-04-03 18:47:14 +10:00 |
interpolate.cpp
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interpolate.h
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intvec.h
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mainloop.cpp
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- Internalise InputPacket used in movement functions.
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2023-04-03 19:35:35 +10:00 |
maphack.cpp
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mapinfo.cpp
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- Duke/RR: fixed: animates array must be cleared on map change.
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2022-12-10 10:20:01 +01:00 |
mapinfo.h
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- Exhumed: Restore more accurate pitch adjustment for Ramses.
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2023-03-26 22:13:57 +11:00 |
maploader.cpp
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- Clean out where inputState.ClearAllInput() is called.
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2023-03-29 09:05:49 +11:00 |
maptypes.h
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- make RR's ingame thunder effect not depend on having seen one specific texture.
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2023-04-02 16:45:43 +02:00 |
namedef_custom.h
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- converted all remaining classes used by PicForName.
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2023-04-02 13:13:45 +02:00 |
ns.h
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packet.h
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- Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit.
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2023-04-02 18:32:40 +10:00 |
palette.cpp
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- fixed lookup table generation for foggy fades.
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2023-03-25 11:42:50 +01:00 |
palette.h
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postprocessor.cpp
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
precache.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
precache.h
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
raze_sound.h
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
razefont.cpp
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- fixed compilation error
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2023-02-21 10:30:44 +02:00 |
razefont.h
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rts.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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- Fixed messed up formatting in savegamehelp.cpp .
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2023-04-02 19:56:53 +10:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
serialize_obj.h
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shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
statistics.cpp
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statistics.h
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statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
thingdef.h
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thingdef_data.cpp
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- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
thingdef_properties.cpp
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- disabled property-type definition of spritetype members.
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2023-01-08 16:45:09 +01:00 |
uiinput.h
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updatesector.h
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version.h
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- Update version.h.
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2023-04-02 20:11:51 +10:00 |
vmexports.cpp
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- scriptified World Tour's flamethrowerflame.
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2023-01-28 16:31:45 +01:00 |
zcc_compile_raze.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
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zcompile.cpp
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- backend update from GZDoom.
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2023-03-26 11:45:25 +02:00 |