raze/source
2020-10-22 20:18:41 +11:00
..
blood fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
build - setup for Duke actor data transition to something more scripting friendly. 2020-10-21 16:31:17 +02:00
common fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
core - close the quickload and quicksave confirmation screens after selection. 2020-10-22 01:01:28 +02:00
exhumed - Exhumed: Amend b6ec41e2b1 to ensure next/prev weapon is actually available before trying to switch to it. 2020-10-22 19:30:04 +11:00
games/duke - Duke: Fix give CCMD to ensure it works after being resurrected from the dead via god cheat. 2020-10-22 20:18:41 +11:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Repair issues with sector object sounds following a506b45369. 2020-10-18 21:23:41 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp