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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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That is, if that member has a nonzero value, that one is taken for the color of the GL fog instead of (most of the time) sector[].floorpal. "Sky sectors", that is, skyboxes or simply parallaxed floors/ceilings are *not* handled. git-svn-id: https://svn.eduke32.com/eduke32@4415 1a8010ca-5511-0410-912e-c29ae57300e0 |
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