Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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hendricks266 bcb41aac3e New player structures "frags" and "deaths"
player[<killer>].frags <victim>

Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead.

player[<id>].deaths

Equals the total number of times the player died in the round, not including suicides.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6563 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:19 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
platform Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug 2017-12-09 02:56:22 +00:00
source New player structures "frags" and "deaths" 2017-12-12 05:14:19 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days 2017-12-10 03:24:39 +00:00
GNUmakefile Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days 2017-12-10 03:24:39 +00:00