raze/source
Christoph Oelckers bb4a19cf3a - added a few more texture formats to FHardwareTexture.
For brightmaps we do not need full RGBA8 data with mipmaps - RGBA2 without mipmaps is fully sufficient here and will save a lot of video memory.
2019-10-19 23:14:36 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
build - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
common - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
duke3d - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - fixed progdir setup. 2019-10-19 19:22:23 +02:00
rr - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
sw - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - hictinting cleanup. 2019-10-17 20:29:58 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00