raze/source
Mitch Richters bb20827027 - processMovement(): Fix prescaling for Exhumed when using mouse or controller.
* Controller input before was too fast compared to other games, now it's 1:1.
* Mouse input when used without mouse look was too slow, now it's also 1:1 with the other games.
* `hid` in the context of `hidprescale` refers to 'Human Interface Device'.
2021-11-07 18:32:02 +11:00
..
build - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
common - silence some warnings. 2021-11-06 18:26:47 +01:00
core - processMovement(): Fix prescaling for Exhumed when using mouse or controller. 2021-11-07 18:32:02 +11:00
games - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00