raze/source
Christoph Oelckers bb08a118d9 - replaced the sprite precaching code with one that scans the actual content.
This will currently not do proper precacing for Duke, which requires actions to be defined as the ones from CON cannot be assigned to an actor.
2023-04-29 09:53:52 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
core - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
games - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - moved actioncounter and curframe to a dedicated variable. 2023-04-12 20:07:12 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00