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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
bb020c15f1
rotatesprite is now directly called, instead of going through the overwritesprite wrapper, in order to trim the smoke sprites, so they don't leave the map's boundaries in widescreen. A technical side-effect is that picanm[tilenum].sf is not temporarily set to 0, as done in overwritesprite. The call to videoClearScreen is still required, in case the console is shown and then hidden. It's now called after HandleAsync, just for the sake of it (less useful in case of quit, and maybe also in another scenario). |
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build-doc | ||
cmake | ||
libraries | ||
package/common | ||
platform | ||
source | ||
tools | ||
wadsrc | ||
.gitattributes | ||
.gitignore | ||
_clang-format | ||
AUTHORS.md | ||
CMakeLists.txt | ||
README.md |
PCExhumed
A port of the PC version of Exhumed based on EDuke32
Installing
-
Extract PCExhumed to a new directory
-
Copy the following files from the PC retail version of Exhumed or PowerSlave (Exhumed preferred). Beta, demo or pre-release versions not supported.
STUFF.DAT DEMO.VCR BOOK.MOV
CD audio tracks are not yet working. The intro movie is not yet working with audio. Demo playback is not yet working.
- Launch PCExhumed
Building PCExhumed
See: https://wiki.eduke32.com/wiki/Main_Page
Acknowledgments:
See AUTHORS.md