..
hw_bunchdrawer.cpp
- same for the new renderer.
2021-04-03 21:40:32 +02:00
hw_bunchdrawer.h
- fixed some automap issues:
2021-04-01 20:47:05 +02:00
hw_clipper.cpp
- finally got mirrors working.
2021-03-23 21:23:49 +01:00
hw_clipper.h
- finally got mirrors working.
2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp
- removed a few unused CVARs carried over from GZDoom.
2021-04-04 19:35:12 +02:00
hw_drawinfo.h
- implemented RR's geometry effect.
2021-04-02 22:52:46 +02:00
hw_drawlist.cpp
- use LGPLv2 for all Raze specific render code.
2021-04-02 18:22:54 +02:00
hw_drawlist.h
- wall sprite WIP.
2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp
- use LGPLv2 for all Raze specific render code.
2021-04-02 18:22:54 +02:00
hw_drawstructs.h
- voxel rotation.
2021-04-04 13:24:33 +02:00
hw_flats.cpp
- fixed fog density of the new renderer.
2021-04-03 22:51:31 +02:00
hw_portal.cpp
- use LGPLv2 for all Raze specific render code.
2021-04-02 18:22:54 +02:00
hw_portal.h
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
hw_sky.cpp
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
hw_skyportal.cpp
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
hw_sprites.cpp
- voxel rotation.
2021-04-04 13:24:33 +02:00
hw_walls.cpp
- added a map patch for SW:WT's 'skyline' map.
2021-04-04 18:57:03 +02:00