raze/source/games/duke/src/ccmds.cpp

308 lines
7.6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright 2020 Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "duke3d.h"
#include "sbar.h"
#include "mapinfo.h"
#include "cheathandler.h"
#include "c_dispatch.h"
BEGIN_DUKE_NS
bool cheatGod(cheatseq_t*);
bool cheatClip(cheatseq_t*);
bool cheatWeapons(cheatseq_t* s);
bool cheatStuff(cheatseq_t* s);
bool cheatKeys(cheatseq_t* s);
bool cheatInventory(cheatseq_t* s);
static void dowarp(MapRecord *map)
{
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if (ps[myconnectindex].gm & MODE_GAME)
{
ready2send = 0;
donewgame(map, ud.m_player_skill);
ps[myconnectindex].gm = MODE_RESTART;
}
else startnewgame(map, ud.m_player_skill);
}
static int ccmd_levelwarp(CCmdFuncPtr parm)
{
if (parm->numparms != 2)
return CCMD_SHOWHELP;
int e = atoi(parm->parms[0]);
int m = atoi(parm->parms[1]);
if (e == 0 || m == 0)
{
Printf(TEXTCOLOR_RED "Invalid level!: E%sL%s\n", parm->parms[0], parm->parms[1]);
return CCMD_OK;
}
auto map = FindMapByLevelNum(levelnum(e - 1, m - 1));
if (!map)
{
Printf(TEXTCOLOR_RED "Level not found!: E%sL%s\n", parm->parms[0], parm->parms[1]);
return CCMD_OK;
}
dowarp(map);
return CCMD_OK;
}
static int ccmd_map(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
{
return CCMD_SHOWHELP;
}
FString mapname = parm->parms[0];
FString mapfilename = mapname;
DefaultExtension(mapfilename, ".map");
if (!fileSystem.FindFile(mapfilename))
{
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
return CCMD_OK;
}
// Check if the map is already defined.
auto map = FindMapByName(mapname);
if (map == nullptr)
{
// got a user map
if (VOLUMEONE)
{
Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n");
return CCMD_OK;
}
if (mapfilename[0] != '/') mapfilename.Insert(0, "/");
map = SetupUserMap(mapfilename, !isRR() ? "dethtoll.mid" : nullptr);
}
if (numplayers > 1)
{
return CCMD_OK;
}
dowarp(map);
return CCMD_OK;
}
static int ccmd_god(CCmdFuncPtr)
{
if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME)
cheatGod(nullptr);
else
Printf("god: Not in a single-player game.\n");
return CCMD_OK;
}
static int ccmd_noclip(CCmdFuncPtr)
{
if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME)
{
cheatClip(nullptr);
}
else
{
Printf("noclip: Not in a single-player game.\n");
}
return CCMD_OK;
}
static int ccmd_restartmap(CCmdFuncPtr)
{
if (ps[myconnectindex].gm & MODE_GAME && ud.multimode == 1)
ps[myconnectindex].gm = MODE_RESTART;
return CCMD_OK;
}
int getlabelvalue(const char* text);
static int ccmd_spawn(CCmdFuncPtr parm)
{
int x = 0, y = 0, z = 0;
unsigned int cstat = 0, picnum = 0;
unsigned int pal = 0;
int ang = 0;
int set = 0, idx;
if (numplayers > 1 || !(ps[myconnectindex].gm & MODE_GAME)) {
Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return CCMD_OK;
}
switch (parm->numparms) {
case 7: // x,y,z
x = atol(parm->parms[4]);
y = atol(parm->parms[5]);
z = atol(parm->parms[6]);
set |= 8;
case 4: // ang
ang = atol(parm->parms[3]) & 2047; set |= 4;
case 3: // cstat
cstat = (unsigned short)atol(parm->parms[2]); set |= 2;
case 2: // pal
pal = (unsigned char)atol(parm->parms[1]); set |= 1;
case 1: // tile number
if (isdigit(parm->parms[0][0])) {
picnum = (unsigned short)atol(parm->parms[0]);
}
else {
picnum = getlabelvalue(parm->parms[0]);
if (picnum < 0) {
Printf("spawn: Invalid tile label given\n");
return CCMD_OK;
}
}
if (picnum >= MAXTILES) {
Printf("spawn: Invalid tile number\n");
return CCMD_OK;
}
break;
default:
return CCMD_SHOWHELP;
}
idx = fi.spawn(ps[myconnectindex].i, (short)picnum);
if (set & 1) sprite[idx].pal = (char)pal;
if (set & 2) sprite[idx].cstat = (short)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8) {
if (setsprite(idx, x, y, z) < 0) {
Printf("spawn: Sprite can't be spawned into null space\n");
deletesprite(idx);
}
}
return CCMD_OK;
}
// Strangely enough JFDuke does not have a 'give' CCMD, so this is based on the version in EDuke32.
static int ccmd_give(CCmdFuncPtr parm)
{
if (numplayers != 1 || (ps[myconnectindex].gm & MODE_GAME) == 0 ||
ps[myconnectindex].dead_flag != 0)
{
Printf("give: Cannot give while dead or not in a single-player game.\n");
return CCMD_OK;
}
if (parm->numparms != 1) return CCMD_SHOWHELP;
cheatseq_t* cs = (cheatseq_t*)(intptr_t)1;
if (!stricmp(parm->parms[0], "all"))
{
cheatStuff(cs);
}
else if (!stricmp(parm->parms[0], "health"))
{
sprite[ps[myconnectindex].i].extra = max_player_health<<1;
}
else if (!stricmp(parm->parms[0], "weapons"))
{
cheatWeapons(cs);
}
else if (!stricmp(parm->parms[0], "ammo"))
{
int maxw = VOLUMEONE ? SHRINKER_WEAPON : MAX_WEAPONS;
for (int i = maxw; i >= PISTOL_WEAPON; i--)
addammo(i, &ps[myconnectindex], max_ammo_amount[i]);
}
else if (!stricmp(parm->parms[0], "armor"))
{
ps[myconnectindex].shield_amount = 100;
}
else if (!stricmp(parm->parms[0], "keys"))
{
cheatKeys(cs);
}
else if (!stricmp(parm->parms[0], "inventory"))
{
cheatInventory(cs);
}
else return CCMD_SHOWHELP;
return CCMD_OK;
}
static int osdcmd_warptocoords(CCmdFuncPtr parm)
{
if (parm->numparms < 3 || parm->numparms > 5)
return CCMD_SHOWHELP;
player_struct* p = &ps[myconnectindex];
p->oposx = p->posx = atoi(parm->parms[0]);
p->oposy = p->posy = atoi(parm->parms[1]);
p->oposz = p->posz = atoi(parm->parms[2]);
if (parm->numparms == 4)
{
p->oq16ang = p->q16ang = fix16_from_int(atoi(parm->parms[3]));
}
if (parm->numparms == 5)
{
p->oq16horiz = p->q16horiz = fix16_from_int(atoi(parm->parms[4]));
}
return CCMD_OK;
}
int registerosdcommands(void)
{
C_RegisterFunction("map","map <mapname>: warp to the given map, identified by its name", ccmd_map);
C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", ccmd_levelwarp);
C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", ccmd_give);
C_RegisterFunction("god","god: toggles god mode", ccmd_god);
C_RegisterFunction("noclip","noclip: toggles clipping mode", ccmd_noclip);
C_RegisterFunction("restartmap", "restartmap: restarts the current map", ccmd_restartmap);
C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",ccmd_spawn);
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
return 0;
}
END_DUKE_NS