raze/source/common
Christoph Oelckers a614f741fd - relaxed consistency checks for VOC files.
Rampage Warrior contains a few sounds that failed validation so this check does not exist in the original 3D Realms sound code.
2021-07-14 23:22:41 +02:00
..
2d - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
audio - relaxed consistency checks for VOC files. 2021-07-14 23:22:41 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
filesystem - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
fonts - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
rendering - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
scripting - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00