mirror of
https://github.com/ZDoom/Raze.git
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553bb2af19
Again for reducing the work with the script interface.
1117 lines
32 KiB
C++
1117 lines
32 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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// this file collects all 2D content of the game that was scattered across multiple sources originally.
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// All this should transition to a more modern, preferably localization friendly, approach later.
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#include "ns.h"
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#include "duke3d.h"
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#include "names_d.h"
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#include "animtexture.h"
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#include "animlib.h"
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#include "raze_music.h"
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#include "mapinfo.h"
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#include "screenjob.h"
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#include "texturemanager.h"
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#include "buildtiles.h"
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#include "mapinfo.h"
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#include "c_dispatch.h"
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#include "gamestate.h"
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BEGIN_DUKE_NS
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//==========================================================================
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//
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// Sets up the game fonts.
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//
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//==========================================================================
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void InitFonts_d()
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{
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GlyphSet fontdata;
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// Small font
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(STARTALPHANUM + i);
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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{
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if (i >= 'a' && i <= 'z' && tileEqualTo(i, i - 32)) continue;
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fontdata.Insert('!' + i, tile);
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tile->SetOffsetsNotForFont();
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}
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}
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 5, false, false, false, &fontdata);
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fontdata.Clear();
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// Big font
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// This font is VERY messy...
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fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11));
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fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11));
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i));
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for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i));
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fontdata.Insert('.', tileGetTexture(BIGPERIOD));
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fontdata.Insert(',', tileGetTexture(BIGCOMMA));
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fontdata.Insert('!', tileGetTexture(BIGX));
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fontdata.Insert('?', tileGetTexture(BIGQ));
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fontdata.Insert(';', tileGetTexture(BIGSEMI));
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fontdata.Insert(':', tileGetTexture(BIGCOLIN));
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fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68));
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fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68));
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fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69));
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fontdata.Insert('`', tileGetTexture(BIGAPPOS));
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fontdata.Insert('"', tileGetTexture(BIGAPPOS));
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fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
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// The texture offsets in this font are useless for font printing. This should only apply to these glyphs, not for international extensions, though.
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GlyphSet::Iterator it(fontdata);
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GlyphSet::Pair* pair;
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while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
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BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 5, false, false, false, &fontdata);
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fontdata.Clear();
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// Tiny font
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(MINIFONT + i);
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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{
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if (i >= 'a' && i <= 'z' && tileEqualTo(i, i - 32)) continue;
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fontdata.Insert('!' + i, tile);
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tile->SetOffsetsNotForFont();
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}
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}
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 3, false, false, false, &fontdata);
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SmallFont2->SetKerning(1);
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fontdata.Clear();
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// SBAR index font
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i));
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fontdata.Insert(':', tileGetTexture(THREEBYFIVE + 10));
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fontdata.Insert('/', tileGetTexture(THREEBYFIVE + 11));
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fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!'));
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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GlyphSet::Iterator iti(fontdata);
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while (iti.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
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IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
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fontdata.Clear();
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// digital font
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i));
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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GlyphSet::Iterator itd(fontdata);
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while (itd.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
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DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
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}
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//==========================================================================
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//
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// wrappers around DrawText to allow easier reuse of the old code.
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// The vertical displacements are to have the same positioning as with the original code.
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//
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//==========================================================================
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static void BigText(double x, double y, const char* text, double alpha = 1.)
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{
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auto width = BigFont->StringWidth(text);
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DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, TAG_DONE);
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}
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static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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if (align != -1)
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x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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if (align != -1)
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x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DDRealmsScreen : public DScreenJob
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{
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public:
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DDRealmsScreen() : DScreenJob(fadein | fadeout) {}
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int Frame(uint64_t clock, bool skiprequest) override
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{
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const uint64_t duration = 7'000'000'000;
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const auto tex = tileGetTexture(DREALMS, true);
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int translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, DREALMSPAL) : 0;
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twod->ClearScreen();
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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return skiprequest ? -1 : clock < duration ? 1 : 0;
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DTitleScreen : public DScreenJob
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{
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int soundanm = 0;
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public:
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DTitleScreen() : DScreenJob(fadein | fadeout)
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{
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}
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int Frame(uint64_t nsclock, bool skiprequest) override
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{
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twod->ClearScreen();
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int clock = nsclock * 120 / 1'000'000'000;
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twod->ClearScreen();
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// Only translate if the image depends on the global palette.
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auto tex = tileGetTexture(BETASCREEN, true);
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int translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
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{
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soundanm = 1;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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if (soundanm == 1 && clock > 220 && clock < (220 + 30))
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{
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soundanm = 2;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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if (soundanm == 2 && clock >= 280 && clock < 395)
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{
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soundanm = 3;
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if (isPlutoPak()) S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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else if (soundanm == 3 && clock >= 395)
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{
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soundanm = 4;
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if (isPlutoPak()) S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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double scale = clamp(clock - 120, 0, 60) / 64.;
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if (scale > 0.)
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{
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tex = tileGetTexture(DUKENUKEM, true);
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translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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scale = clamp(clock - 220, 0, 30) / 32.;
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if (scale > 0.)
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{
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tex = tileGetTexture(THREEDEE, true);
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translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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if (isPlutoPak())
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{
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scale = (410 - clamp(clock, 280, 395)) / 16.;
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if (scale > 0. && clock > 280)
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{
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tex = tileGetTexture(PLUTOPAKSPRITE + 1, true);
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translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
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DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE + 1, true), 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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}
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if (clock > (860 + 120))
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{
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return 0;
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}
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return skiprequest ? -1 : 1;
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Logo_d(const CompletionFunc &completion)
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{
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Mus_Stop();
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FX_StopAllSounds(); // JBF 20031228
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static const AnimSound logosound[] =
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{
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{ 1, FLY_BY+1 },
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{ 19, PIPEBOMB_EXPLODE+1 },
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{ -1, -1 }
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};
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static const int logoframetimes[] = { 9, 9, 9 };
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JobDesc jobs[3];
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int job = 0;
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if (!userConfig.nologo)
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{
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if (!isShareware()) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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else jobs[job++] = { Create<DScreenJob>(), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
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}
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else S_PlaySpecialMusic(MUS_INTRO);
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jobs[job++] = { Create<DTitleScreen>(), []() { S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI); } };
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RunScreenJob(jobs, job, completion, true, true);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DEpisode1End1 : public DScreenJob
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{
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int bonuscnt = 0;
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public:
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DEpisode1End1() : DScreenJob(fadein | fadeout) {}
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int Frame(uint64_t nsclock, bool skiprequest) override
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{
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static const int breathe[] =
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{
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0, 30,VICTORY1 + 1,176,59,
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30, 60,VICTORY1 + 2,176,59,
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60, 90,VICTORY1 + 1,176,59,
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90, 120,0 ,176,59
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};
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static const int bossmove[] =
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{
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0, 120,VICTORY1 + 3,86,59,
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220, 260,VICTORY1 + 4,86,59,
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260, 290,VICTORY1 + 5,86,59,
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290, 320,VICTORY1 + 6,86,59,
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320, 350,VICTORY1 + 7,86,59,
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350, 380,VICTORY1 + 8,86,59,
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350, 380,VICTORY1 + 8,86,59,
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};
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auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL);
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int currentclock = nsclock * 120 / 1'000'000'000;
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uint64_t span = nsclock / 1'000'000;
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true, TAG_DONE);
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// boss
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if (currentclock > 390 && currentclock < 780)
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for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (currentclock % 390) > bossmove[t] && (currentclock % 390) <= bossmove[t + 1])
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{
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if (t == 10 && bonuscnt == 1)
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{
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S_PlaySound(SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
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S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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}
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// Breathe
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if (currentclock < 450 || currentclock >= 750)
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{
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if (currentclock >= 750)
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{
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DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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if (currentclock >= 750 && bonuscnt == 2)
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{
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S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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}
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for (int t = 0; t < 20; t += 5)
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if (breathe[t + 2] && (currentclock % 120) > breathe[t] && (currentclock % 120) <= breathe[t + 1])
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{
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if (t == 5 && bonuscnt == 0)
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{
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S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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}
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}
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// Only end after having faded out.
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return skiprequest ? -1 : 1;
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DEpisode3End : public DImageScreen
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{
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int sound = 0;
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int64_t waittime = 0;
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public:
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FGameTexture* getTexture()
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{
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// Here we must provide a real texture, even if invalid, so that the sounds play.
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auto texid = TexMan.CheckForTexture("radlogo.anm", ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
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if (texid.isValid()) return TexMan.GetGameTexture(texid);
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else return TexMan.GameByIndex(0);
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}
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public:
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DEpisode3End() : DImageScreen(getTexture(), fadein|fadeout, 0x7fffffff)
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{
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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switch (sound)
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{
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case 0:
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S_PlaySound(ENDSEQVOL3SND5, CHAN_AUTO, CHANF_UI);
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sound++;
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break;
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case 1:
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if (!S_CheckSoundPlaying(ENDSEQVOL3SND5))
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{
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S_PlaySound(ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI);
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sound++;
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}
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break;
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case 2:
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if (!S_CheckSoundPlaying(ENDSEQVOL3SND6))
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{
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S_PlaySound(ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI);
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sound++;
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}
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break;
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case 3:
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if (!S_CheckSoundPlaying(ENDSEQVOL3SND7))
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{
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S_PlaySound(ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI);
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sound++;
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}
|
|
break;
|
|
|
|
case 4:
|
|
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8))
|
|
{
|
|
S_PlaySound(ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI);
|
|
sound++;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
if (!S_CheckSoundPlaying(ENDSEQVOL3SND9))
|
|
{
|
|
sound++;
|
|
waittime = clock + (SoundEnabled()? 1'000'000'000 : 5'000'000'000); // if sound is off this wouldn't wait without a longer delay here.
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
if (isPlutoPak())
|
|
{
|
|
if (clock > waittime) skiprequest = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
int ret = DImageScreen::Frame(clock, skiprequest);
|
|
if (ret != 1) FX_StopAllSounds();
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DEpisode4Text : public DScreenJob
|
|
{
|
|
public:
|
|
DEpisode4Text() : DScreenJob(fadein | fadeout) {}
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
twod->ClearScreen();
|
|
BigText(160, 60, GStrings("Thanks to all our"));
|
|
BigText(160, 60 + 16, GStrings("fans for giving"));
|
|
BigText(160, 60 + 16 + 16, GStrings("us big heads."));
|
|
BigText(160, 70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
|
|
BigText(160, 70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
|
|
return skiprequest ? -1 : 1;
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DEpisode5End : public DImageScreen
|
|
{
|
|
int sound = 0;
|
|
|
|
public:
|
|
DEpisode5End() : DImageScreen(FIREFLYGROWEFFECT, fadein|fadeout)
|
|
{
|
|
}
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
switch (sound)
|
|
{
|
|
case 0:
|
|
sound++;
|
|
break;
|
|
|
|
case 1:
|
|
S_PlaySound(E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI);
|
|
sound++;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
int ret = DImageScreen::Frame(clock, skiprequest);
|
|
if (ret != 1) FX_StopAllSounds();
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void bonussequence_d(int num, JobDesc *jobs, int &job)
|
|
{
|
|
static const AnimSound cineov2sound[] =
|
|
{
|
|
{ 1, WIND_AMBIENCE+1 },
|
|
{ 26, ENDSEQVOL2SND1+1 },
|
|
{ 36, ENDSEQVOL2SND2+1 },
|
|
{ 54, THUD+1 },
|
|
{ 62, ENDSEQVOL2SND3+1 },
|
|
{ 75, ENDSEQVOL2SND4 + 1 },
|
|
{ 81, ENDSEQVOL2SND5 + 1 },
|
|
{ 115, ENDSEQVOL2SND6 + 1 },
|
|
{ 124, ENDSEQVOL2SND7 + 1 },
|
|
{ -1, -1 }
|
|
};
|
|
|
|
static const AnimSound cineov3sound[] =
|
|
{
|
|
{ 1, WIND_REPEAT + 1 },
|
|
{ 98, DUKE_GRUNT + 1 },
|
|
{ 102, THUD + 1 },
|
|
{ 102, SQUISHED + 1 },
|
|
{ 124, ENDSEQVOL3SND3 + 1 },
|
|
{ 134, ENDSEQVOL3SND2 + 1 },
|
|
{ 158, PIPEBOMB_EXPLODE + 1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const AnimSound dukedcsound[] =
|
|
{
|
|
{ 144, ENDSEQVOL3SND3 + 1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const AnimSound vol4e1[] =
|
|
{
|
|
{ 3, DUKE_UNDERWATER+1 },
|
|
{ 35, VOL4ENDSND1+1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const AnimSound vol4e2[] =
|
|
{
|
|
{ 11, DUKE_UNDERWATER+1 },
|
|
{ 20, VOL4ENDSND1+1 },
|
|
{ 39, VOL4ENDSND2+1 },
|
|
{ 50, -1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const AnimSound vol4e3[] =
|
|
{
|
|
{ 1, BOSS4_DEADSPEECH+1 },
|
|
{ 40, VOL4ENDSND1+1 },
|
|
{ 40, DUKE_UNDERWATER+1 },
|
|
{ 50, BIGBANG+1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
|
|
static const int framespeed_10[] = { 10, 10, 10 };
|
|
static const int framespeed_14[] = { 14, 14, 14 };
|
|
static const int framespeed_18[] = { 18, 18, 18 };
|
|
|
|
switch (num)
|
|
{
|
|
case 0:
|
|
jobs[job++] = { Create<DEpisode1End1>(), nullptr };
|
|
jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN, DScreenJob::fadein|DScreenJob::fadeout, 0x7fffffff), []() { Mus_Stop(); } };
|
|
break;
|
|
|
|
case 1:
|
|
Mus_Stop();
|
|
jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
|
|
jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
|
|
break;
|
|
|
|
case 2:
|
|
Mus_Stop();
|
|
if (g_gameType & GAMEFLAG_DUKEDC)
|
|
{
|
|
jobs[job++] = { PlayVideo("radlogo.anm", dukedcsound, framespeed_10), nullptr };
|
|
}
|
|
else
|
|
{
|
|
jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
|
|
jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
|
|
jobs[job++] = { Create<DEpisode3End>(), []() { if (!isPlutoPak()) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
|
|
if (!isPlutoPak()) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup),
|
|
DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
Mus_Stop();
|
|
jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr };
|
|
jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
|
|
jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
|
|
jobs[job++] = { Create<DEpisode4Text>(), nullptr };
|
|
jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup),
|
|
DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
|
|
break;
|
|
|
|
case 4:
|
|
Mus_Stop();
|
|
jobs[job++] = { Create<DEpisode5End>(), []() { FX_StopAllSounds(); } };
|
|
break;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void showtwoscreens(const CompletionFunc& completion)
|
|
{
|
|
JobDesc jobs[2];
|
|
int job = 0;
|
|
|
|
jobs[job++] = { Create<DImageScreen>(3291), nullptr };
|
|
jobs[job++] = { Create<DImageScreen>(3290), nullptr };
|
|
RunScreenJob(jobs, job, completion);
|
|
}
|
|
|
|
void doorders(const CompletionFunc& completion)
|
|
{
|
|
JobDesc jobs[4];
|
|
int job = 0;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
jobs[job++] = { Create<DImageScreen>(ORDERING + i), nullptr };
|
|
RunScreenJob(jobs, job, completion);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DDukeMultiplayerBonusScreen : public DScreenJob
|
|
{
|
|
int playerswhenstarted;
|
|
|
|
public:
|
|
DDukeMultiplayerBonusScreen(int pws) : DScreenJob(fadein|fadeout)
|
|
{
|
|
playerswhenstarted = pws;
|
|
}
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
if (clock == 0) S_PlayBonusMusic();
|
|
|
|
char tempbuf[32];
|
|
int currentclock = int(clock * 120 / 1'000'000'000);
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
|
|
if (isPlutoPak())
|
|
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
|
|
|
|
GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
|
|
GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
|
|
GameText(160, 165, GStrings("Presskey"), 8 - int(sin(currentclock / 10.) * 8), 0);
|
|
|
|
int t = 0;
|
|
|
|
MiniText(38, 80, GStrings("Name"), 0, -1, 8);
|
|
MiniText(269+20, 80, GStrings("Kills"), 0, 1, 8);
|
|
|
|
for (int i = 0; i < playerswhenstarted; i++)
|
|
{
|
|
mysnprintf(tempbuf, 32, "%-4d", i + 1);
|
|
MiniText(92 + (i * 23), 80, tempbuf, 0, -1, 3);
|
|
}
|
|
|
|
for (int i = 0; i < playerswhenstarted; i++)
|
|
{
|
|
int xfragtotal = 0;
|
|
mysnprintf(tempbuf, 32, "%d", i + 1);
|
|
|
|
MiniText(30, 90 + t, tempbuf, 0);
|
|
MiniText(38, 90 + t, PlayerName(i), 0, -1, ps[i].palookup);
|
|
|
|
for (int y = 0; y < playerswhenstarted; y++)
|
|
{
|
|
int frag = ps[i].frags[y];
|
|
if (i == y)
|
|
{
|
|
mysnprintf(tempbuf, 32, "%-4d", ps[y].fraggedself);
|
|
MiniText(92 + (y * 23), 90 + t, tempbuf, 0, -1, 2);
|
|
xfragtotal -= ps[y].fraggedself;
|
|
}
|
|
else
|
|
{
|
|
mysnprintf(tempbuf, 32, "%-4d", frag);
|
|
MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
|
|
xfragtotal += frag;
|
|
}
|
|
/*
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
mysnprintf(tempbuf, 32, "stats %ld killed %ld %ld\n", i + 1, y + 1, frag);
|
|
sendscore(tempbuf);
|
|
}
|
|
*/
|
|
}
|
|
|
|
mysnprintf(tempbuf, 32, "%-4d", xfragtotal);
|
|
MiniText(101 + (8 * 23), 90 + t, tempbuf, 0, -1, 2);
|
|
|
|
t += 7;
|
|
}
|
|
|
|
for (int y = 0; y < playerswhenstarted; y++)
|
|
{
|
|
int yfragtotal = 0;
|
|
for (int i = 0; i < playerswhenstarted; i++)
|
|
{
|
|
if (i == y)
|
|
yfragtotal += ps[i].fraggedself;
|
|
int frag = ps[i].frags[y];
|
|
yfragtotal += frag;
|
|
}
|
|
mysnprintf(tempbuf, 32, "%-4d", yfragtotal);
|
|
MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0, -1, 2);
|
|
}
|
|
|
|
MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0, -1, 8);
|
|
return skiprequest ? -1 : 1;
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DDukeLevelSummaryScreen : public DScreenJob
|
|
{
|
|
const char* lastmapname;
|
|
int gfx_offset;
|
|
int bonuscnt = 0;
|
|
int speech = -1;
|
|
|
|
void SetTotalClock(int tc)
|
|
{
|
|
SetClock(tc * (uint64_t)1'000'000'000 / 120);
|
|
}
|
|
|
|
public:
|
|
DDukeLevelSummaryScreen() : DScreenJob(fadein | fadeout)
|
|
{
|
|
int vol = volfromlevelnum(currentLevel->levelNumber);
|
|
gfx_offset = BONUSSCREEN + ((vol == 1) ? 5 : 0);
|
|
lastmapname = currentLevel->DisplayName();
|
|
}
|
|
|
|
void FormatTime(int time, char* tempbuf)
|
|
{
|
|
mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
|
|
}
|
|
|
|
void PrintTime(int currentclock)
|
|
{
|
|
char tempbuf[32];
|
|
GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
|
|
GameText(10, 69 + 9, GStrings("TXT_ParTime"), 0);
|
|
if (!isNamWW2GI())
|
|
GameText(10, 79 + 9, GStrings("TXT_3DRTIME"), 0);
|
|
|
|
if (bonuscnt == 0)
|
|
bonuscnt++;
|
|
|
|
if (currentclock > (60 * 4))
|
|
{
|
|
if (bonuscnt == 1)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
FormatTime(ps[myconnectindex].player_par, tempbuf);
|
|
GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
|
|
|
|
FormatTime(currentLevel->parTime, tempbuf);
|
|
GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0);
|
|
|
|
if (!isNamWW2GI())
|
|
{
|
|
FormatTime(currentLevel->designerTime, tempbuf);
|
|
GameText((320 >> 2) + 71, 79 + 9, tempbuf, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrintKills(int currentclock)
|
|
{
|
|
char tempbuf[32];
|
|
GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
|
|
GameText(10, 104 + 9, GStrings("TXT_EnemiesLeft"), 0);
|
|
|
|
if (bonuscnt == 2)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
|
|
if (currentclock > (60 * 7))
|
|
{
|
|
if (bonuscnt == 3)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
|
|
GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
|
|
|
|
if (ud.player_skill > 3)
|
|
{
|
|
mysnprintf(tempbuf, 32, "%s", GStrings("TXT_N_A"));
|
|
}
|
|
else
|
|
{
|
|
if ((ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed) < 0)
|
|
mysnprintf(tempbuf, 32, "%-3d", 0);
|
|
else mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
|
|
|
}
|
|
GameText((320 >> 2) + 70, 104 + 9, tempbuf, 0);
|
|
}
|
|
}
|
|
|
|
void PrintSecrets(int currentclock)
|
|
{
|
|
char tempbuf[32];
|
|
GameText(10, 119 + 9, GStrings("TXT_SECFND"), 0);
|
|
GameText(10, 129 + 9, GStrings("TXT_SECMISS"), 0);
|
|
if (bonuscnt == 4) bonuscnt++;
|
|
|
|
if (currentclock > (60 * 10))
|
|
{
|
|
if (bonuscnt == 5)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
|
}
|
|
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms);
|
|
GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
|
|
if (ps[myconnectindex].secret_rooms > 0)
|
|
sprintf(tempbuf, "%-3d", (100 * ps[myconnectindex].secret_rooms / ps[myconnectindex].max_secret_rooms));
|
|
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_secret_rooms - ps[myconnectindex].secret_rooms);
|
|
GameText((320 >> 2) + 70, 129 + 9, tempbuf, 0);
|
|
}
|
|
}
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
if (clock == 0) S_PlayBonusMusic();
|
|
twod->ClearScreen();
|
|
int currentclock = int(clock * 120 / 1'000'000'000);
|
|
DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
|
|
GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(currentclock / 10.) * 8), 0);
|
|
|
|
if (currentclock > (60 * 3))
|
|
{
|
|
PrintTime(currentclock);
|
|
}
|
|
if (currentclock > (60 * 6))
|
|
{
|
|
PrintKills(currentclock);
|
|
}
|
|
if (currentclock > (60 * 9))
|
|
{
|
|
PrintSecrets(currentclock);
|
|
}
|
|
|
|
if (currentclock >= (1000000000L) && currentclock < (1000000320L))
|
|
{
|
|
switch ((currentclock >> 4) % 15)
|
|
{
|
|
case 0:
|
|
if (bonuscnt == 6)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
|
|
static const uint16_t speeches[] = { BONUS_SPEECH1, BONUS_SPEECH2, BONUS_SPEECH3, BONUS_SPEECH4};
|
|
speech = speeches[(rand() & 3)];
|
|
S_PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
|
|
}
|
|
case 1:
|
|
case 4:
|
|
case 5:
|
|
DrawTexture(twod, tileGetTexture(gfx_offset + 3), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
DrawTexture(twod, tileGetTexture(gfx_offset + 4), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
|
break;
|
|
}
|
|
}
|
|
else if (currentclock > (10240 + 120L))
|
|
{
|
|
if (speech > 0 && !skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech)) return 1;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
switch((currentclock >> 5) & 3)
|
|
{
|
|
case 1:
|
|
case 3:
|
|
DrawTexture(twod, tileGetTexture(gfx_offset + 1), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
|
break;
|
|
case 2:
|
|
DrawTexture(twod, tileGetTexture(gfx_offset + 2), 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (lastmapname) BigText(160, 20 - 6, lastmapname);
|
|
BigText(160, 36 - 6, GStrings("Completed"));
|
|
|
|
if (currentclock > 10240 && currentclock < 10240 + 10240)
|
|
SetTotalClock(1024);
|
|
|
|
if (skiprequest && currentclock > (60 * 2))
|
|
{
|
|
skiprequest = false;
|
|
if (currentclock < (60 * 13))
|
|
{
|
|
SetTotalClock(60 * 13);
|
|
}
|
|
else if (currentclock < (1000000000))
|
|
{
|
|
// force-set bonuscnt here so that it won't desync with the rest of the logic and Duke's voice can be heard.
|
|
if (bonuscnt < 6) bonuscnt = 6;
|
|
SetTotalClock(1000000000);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void dobonus_d(int bonusonly, const CompletionFunc& completion)
|
|
{
|
|
JobDesc jobs[20];
|
|
int job = 0;
|
|
|
|
FX_StopAllSounds();
|
|
|
|
if (bonusonly < 0 && numplayers < 2 && ud.from_bonus == 0)
|
|
{
|
|
bonussequence_d(volfromlevelnum(currentLevel->levelNumber), jobs, job);
|
|
}
|
|
else
|
|
Mus_Stop();
|
|
|
|
if (playerswhenstarted > 1 && ud.coop != 1)
|
|
{
|
|
jobs[job++] = { Create<DDukeMultiplayerBonusScreen>(playerswhenstarted) };
|
|
}
|
|
else if (bonusonly <= 0 && ud.multimode <= 1)
|
|
{
|
|
jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
|
|
}
|
|
if (job)
|
|
RunScreenJob(jobs, job, completion);
|
|
else if (completion) completion(false);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void e4intro(const CompletionFunc& completion)
|
|
{
|
|
JobDesc jobs[5];
|
|
int job = 0;
|
|
|
|
static const AnimSound vol42a[] =
|
|
{
|
|
{ 1, INTRO4_B + 1 },
|
|
{ 12, SHORT_CIRCUIT + 1 },
|
|
{ 18, INTRO4_5 + 1 },
|
|
{ 34, SHORT_CIRCUIT + 1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const AnimSound vol41a[] =
|
|
{
|
|
{ 1, INTRO4_1 + 1 },
|
|
{ 7, INTRO4_3 + 1 },
|
|
{ 12, INTRO4_2 + 1 },
|
|
{ 26, INTRO4_4 + 1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const AnimSound vol43a[] =
|
|
{
|
|
{ 10, INTRO4_6 + 1 },
|
|
{ -1,-1 }
|
|
};
|
|
|
|
static const int framespeed_10[] = { 10, 10, 10 };
|
|
static const int framespeed_14[] = { 14, 14, 14 };
|
|
|
|
S_PlaySpecialMusic(MUS_BRIEFING);
|
|
jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr };
|
|
jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr, true };
|
|
jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr, true };
|
|
RunScreenJob(jobs, job, completion);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DDukeLoadScreen : public DScreenJob
|
|
{
|
|
MapRecord* rec;
|
|
|
|
public:
|
|
DDukeLoadScreen(MapRecord *maprec) : DScreenJob(0), rec(maprec) {}
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
{
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, tileGetTexture(LOADSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
|
|
BigText(160, 90, (rec->flags & MI_USERMAP)? GStrings("TXT_LOADUM") : GStrings("TXT_LOADING"));
|
|
BigText(160, 114, rec->DisplayName());
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
void loadscreen_d(MapRecord *rec, CompletionFunc func)
|
|
{
|
|
JobDesc job = { Create<DDukeLoadScreen>(rec) };
|
|
RunScreenJob(&job, 1, func);
|
|
}
|
|
|
|
void PrintPaused_d()
|
|
{
|
|
BigText(160, 100, GStrings("Game Paused"));
|
|
}
|
|
|
|
|
|
END_DUKE_NS
|