mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-01 00:22:03 +00:00
81 lines
981 B
Text
81 lines
981 B
Text
|
|
// dummy items representing certain weapons
|
|
|
|
class DukeKneeAttack : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "KNEE";
|
|
+DIENOW;
|
|
}
|
|
}
|
|
|
|
class RedneckCrowbarAttack : DukeKneeAttack
|
|
{
|
|
}
|
|
|
|
|
|
class DukeRadiusExplosion : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "RADIUSEXPLOSION";
|
|
+INFLAME;
|
|
+DIENOW;
|
|
+EXPLOSIVE;
|
|
+DOUBLEDMGTHRUST;
|
|
+BREAKMIRRORS;
|
|
}
|
|
}
|
|
|
|
class DukeShotgunShot : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "SHOTGUN";
|
|
}
|
|
}
|
|
|
|
class RedneckShotgunShot : DukeShotgunShot
|
|
{
|
|
}
|
|
|
|
|
|
class DukeChaingunShot : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "CHAINGUN";
|
|
}
|
|
}
|
|
|
|
class RedneckChaingunShot : DukeChaingunShot
|
|
{
|
|
}
|
|
|
|
class DukeSectorEffector : DukeActor
|
|
{
|
|
//This never gets ticked, the handler goes directly to the native implementations.
|
|
}
|
|
|
|
class DukeShotSpark : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "SHOTSPARK1";
|
|
+FORCERUNCON;
|
|
+LIGHTDAMAGE;
|
|
statnum STAT_MISC;
|
|
}
|
|
}
|
|
|
|
// placeholders for CON scripted actors where we need the class.
|
|
|
|
class DukeForceRipple : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "FORCERIPPLE";
|
|
+FORCERUNCON;
|
|
}
|
|
}
|