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867 lines
31 KiB
C++
867 lines
31 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "names2.h"
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#include "game.h"
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#include "tags.h"
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#include "ai.h"
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#include "misc.h"
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#include "sector.h"
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#include "gamecontrol.h"
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#include "mapinfo.h"
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BEGIN_SW_NS
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DECISION SerpBattle[] =
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{
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{670, InitActorMoveCloser },
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{700, InitActorAmbientNoise },
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{710, InitActorRunAway },
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{1024, InitActorAttack }
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};
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DECISION SerpOffense[] =
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{
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{775, InitActorMoveCloser },
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{800, InitActorAmbientNoise },
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{1024, InitActorAttack }
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};
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DECISION SerpBroadcast[] =
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{
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//{21, InitActorAlertNoise },
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{10, InitActorAmbientNoise },
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{1024, InitActorDecide }
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};
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DECISION SerpSurprised[] =
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{
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{701, InitActorMoveCloser },
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{1024, InitActorDecide }
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};
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DECISION SerpEvasive[] =
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{
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{10, InitActorEvade },
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{1024, nullptr }
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};
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DECISION SerpLostTarget[] =
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{
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{900, InitActorFindPlayer },
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{921, InitActorAmbientNoise },
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{1024, InitActorWanderAround }
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};
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DECISION SerpCloseRange[] =
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{
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{700, InitActorAttack },
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{1024, InitActorReposition }
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};
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PERSONALITY SerpPersonality =
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{
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SerpBattle,
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SerpOffense,
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SerpBroadcast,
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SerpSurprised,
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SerpEvasive,
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SerpLostTarget,
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SerpCloseRange,
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SerpCloseRange
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};
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ATTRIBUTE SerpAttrib =
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{
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{200, 220, 240, 270}, // Speeds
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{3, 0, -2, -3}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_SERPAMBIENT, DIGI_SERPALERT, DIGI_SERPSWORDATTACK,
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DIGI_SERPPAIN, DIGI_SERPSCREAM, DIGI_SERPMAGICLAUNCH,
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DIGI_SERPSUMMONHEADS,DIGI_SERPTAUNTYOU,DIGI_SERPDEATHEXPLODE,0
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}
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};
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ATTRIBUTE SerpPissedAttrib =
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{
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{200, 220, 240, 270}, // Speeds
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{3, 0, -2, -3}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_SERPAMBIENT, DIGI_SERPALERT, DIGI_SERPSWORDATTACK,
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DIGI_SERPPAIN, DIGI_SERPSCREAM, DIGI_SERPMAGICLAUNCH,
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DIGI_SERPSUMMONHEADS,DIGI_SERPTAUNTYOU,DIGI_SERPDEATHEXPLODE,0
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}
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};
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//////////////////////
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//
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// SERP RUN
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//
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//////////////////////
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#define SERP_RUN_RATE 24
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ANIMATOR DoSerpMove,NullSerp,DoActorDebris,NullSerp;
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STATE s_SerpRun[5][4] =
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{
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{
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{SERP_RUN_R0 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][1]},
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{SERP_RUN_R0 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][2]},
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{SERP_RUN_R0 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][3]},
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{SERP_RUN_R0 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][0]},
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},
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{
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{SERP_RUN_R1 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][1]},
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{SERP_RUN_R1 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][2]},
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{SERP_RUN_R1 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][3]},
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{SERP_RUN_R1 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][0]},
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},
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{
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{SERP_RUN_R2 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][1]},
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{SERP_RUN_R2 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][2]},
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{SERP_RUN_R2 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][3]},
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{SERP_RUN_R2 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][0]},
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},
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{
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{SERP_RUN_R3 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][1]},
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{SERP_RUN_R3 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][2]},
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{SERP_RUN_R3 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][3]},
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{SERP_RUN_R3 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][0]},
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},
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{
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{SERP_RUN_R4 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][1]},
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{SERP_RUN_R4 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][2]},
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{SERP_RUN_R4 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][3]},
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{SERP_RUN_R4 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][0]},
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}
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};
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STATE* sg_SerpRun[] =
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{
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&s_SerpRun[0][0],
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&s_SerpRun[1][0],
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&s_SerpRun[2][0],
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&s_SerpRun[3][0],
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&s_SerpRun[4][0]
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};
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//////////////////////
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//
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// SERP SLASH
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//
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//////////////////////
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#define SERP_SLASH_RATE 9
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ANIMATOR InitActorDecide;
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ANIMATOR InitSerpSlash;
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STATE s_SerpSlash[5][10] =
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{
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{
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{SERP_SLASH_R0 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][1]},
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{SERP_SLASH_R0 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][2]},
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{SERP_SLASH_R0 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[0][3]},
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{SERP_SLASH_R0 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][4]},
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{SERP_SLASH_R0 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][5]},
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{SERP_SLASH_R0 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[0][6]},
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{SERP_SLASH_R0 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][7]},
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{SERP_SLASH_R0 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][8]},
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{SERP_SLASH_R0 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[0][9]},
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{SERP_SLASH_R0 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[0][9]},
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},
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{
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{SERP_SLASH_R1 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][1]},
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{SERP_SLASH_R1 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][2]},
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{SERP_SLASH_R1 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[1][3]},
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{SERP_SLASH_R1 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][4]},
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{SERP_SLASH_R1 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][5]},
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{SERP_SLASH_R1 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[1][6]},
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{SERP_SLASH_R1 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][7]},
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{SERP_SLASH_R1 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][8]},
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{SERP_SLASH_R1 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[1][9]},
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{SERP_SLASH_R1 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[1][9]},
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},
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{
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{SERP_SLASH_R2 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][1]},
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{SERP_SLASH_R2 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][2]},
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{SERP_SLASH_R2 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[2][3]},
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{SERP_SLASH_R2 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][4]},
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{SERP_SLASH_R2 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][5]},
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{SERP_SLASH_R2 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[2][6]},
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{SERP_SLASH_R2 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][7]},
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{SERP_SLASH_R2 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][8]},
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{SERP_SLASH_R2 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[2][9]},
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{SERP_SLASH_R2 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[2][9]},
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},
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{
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{SERP_SLASH_R3 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][1]},
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{SERP_SLASH_R3 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][2]},
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{SERP_SLASH_R3 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[3][3]},
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{SERP_SLASH_R3 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][4]},
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{SERP_SLASH_R3 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][5]},
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{SERP_SLASH_R3 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[3][6]},
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{SERP_SLASH_R3 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][7]},
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{SERP_SLASH_R3 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][8]},
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{SERP_SLASH_R3 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[3][9]},
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{SERP_SLASH_R3 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[3][9]},
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},
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{
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{SERP_SLASH_R4 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][1]},
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{SERP_SLASH_R4 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][2]},
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{SERP_SLASH_R4 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[4][3]},
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{SERP_SLASH_R4 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][4]},
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{SERP_SLASH_R4 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][5]},
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{SERP_SLASH_R4 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[4][6]},
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{SERP_SLASH_R4 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][7]},
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{SERP_SLASH_R4 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][8]},
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{SERP_SLASH_R4 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[4][9]},
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{SERP_SLASH_R4 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[4][9]},
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}
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};
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STATE* sg_SerpSlash[] =
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{
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&s_SerpSlash[0][0],
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&s_SerpSlash[1][0],
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&s_SerpSlash[2][0],
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&s_SerpSlash[3][0],
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&s_SerpSlash[4][0]
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};
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//////////////////////
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//
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// SERP SKULL SPELL
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//
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//////////////////////
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#define SERP_SKULL_SPELL_RATE 18
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ANIMATOR InitSerpSkullSpell;
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ANIMATOR InitSerpRing;
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STATE s_SerpSkullSpell[5][8] =
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{
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{
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{SERP_SPELL_R0 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[0][1]},
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{SERP_SPELL_R0 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[0][2]},
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{SERP_SPELL_R0 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[0][3]},
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{SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[0][4]},
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{SERP_SPELL_R0 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[0][5]},
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{SERP_SPELL_R0 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[0][6]},
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{SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[0][7]},
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{SERP_SPELL_R0 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[0][7]},
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},
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{
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{SERP_SPELL_R1 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[1][1]},
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{SERP_SPELL_R1 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[1][2]},
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{SERP_SPELL_R1 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[1][3]},
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{SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[1][4]},
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{SERP_SPELL_R1 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[1][5]},
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{SERP_SPELL_R1 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[1][6]},
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{SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[1][7]},
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{SERP_SPELL_R1 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[1][7]},
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},
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{
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{SERP_SPELL_R2 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[2][1]},
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{SERP_SPELL_R2 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[2][2]},
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{SERP_SPELL_R2 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[2][3]},
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{SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[2][4]},
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{SERP_SPELL_R2 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[2][5]},
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{SERP_SPELL_R2 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[2][6]},
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{SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[2][7]},
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{SERP_SPELL_R2 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[2][7]},
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},
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{
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{SERP_SPELL_R3 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[3][1]},
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{SERP_SPELL_R3 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[3][2]},
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{SERP_SPELL_R3 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[3][3]},
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{SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[3][4]},
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{SERP_SPELL_R3 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[3][5]},
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{SERP_SPELL_R3 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[3][6]},
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{SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[3][7]},
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{SERP_SPELL_R3 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[3][7]},
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},
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{
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{SERP_SPELL_R4 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[4][1]},
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{SERP_SPELL_R4 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[4][2]},
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{SERP_SPELL_R4 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[4][3]},
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{SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[4][4]},
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{SERP_SPELL_R4 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[4][5]},
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{SERP_SPELL_R4 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[4][6]},
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{SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[4][7]},
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{SERP_SPELL_R4 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[4][7]},
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}
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};
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STATE* sg_SerpSkullSpell[] =
|
|
{
|
|
&s_SerpSkullSpell[0][0],
|
|
&s_SerpSkullSpell[1][0],
|
|
&s_SerpSkullSpell[2][0],
|
|
&s_SerpSkullSpell[3][0],
|
|
&s_SerpSkullSpell[4][0]
|
|
};
|
|
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// SERP SPELL
|
|
//
|
|
//////////////////////
|
|
|
|
#define SERP_SPELL_RATE 18
|
|
ANIMATOR InitSerpSpell;
|
|
|
|
STATE s_SerpSpell[5][8] =
|
|
{
|
|
{
|
|
{SERP_SPELL_R0 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[0][1]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[0][2]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[0][3]},
|
|
{SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[0][4]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[0][5]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[0][6]},
|
|
{SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[0][7]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[0][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R1 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[1][1]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[1][2]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[1][3]},
|
|
{SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[1][4]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[1][5]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[1][6]},
|
|
{SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[1][7]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[1][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R2 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[2][1]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[2][2]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[2][3]},
|
|
{SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[2][4]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[2][5]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[2][6]},
|
|
{SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[2][7]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[2][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R3 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[3][1]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[3][2]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[3][3]},
|
|
{SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[3][4]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[3][5]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[3][6]},
|
|
{SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[3][7]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[3][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R4 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[4][1]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[4][2]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[4][3]},
|
|
{SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[4][4]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[4][5]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[4][6]},
|
|
{SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[4][7]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[4][7]},
|
|
}
|
|
};
|
|
|
|
|
|
STATE* sg_SerpSpell[] =
|
|
{
|
|
&s_SerpSpell[0][0],
|
|
&s_SerpSpell[1][0],
|
|
&s_SerpSpell[2][0],
|
|
&s_SerpSpell[3][0],
|
|
&s_SerpSpell[4][0]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// SERP SPELL MONSTER
|
|
//
|
|
//////////////////////
|
|
|
|
ANIMATOR InitSerpMonstSpell;
|
|
|
|
STATE s_SerpMonstSpell[5][8] =
|
|
{
|
|
{
|
|
{SERP_SPELL_R0 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[0][1]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[0][2]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[0][3]},
|
|
{SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[0][4]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[0][5]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[0][6]},
|
|
{SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[0][7]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[0][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R1 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[1][1]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[1][2]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[1][3]},
|
|
{SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[1][4]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[1][5]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[1][6]},
|
|
{SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[1][7]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[1][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R2 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[2][1]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[2][2]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[2][3]},
|
|
{SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[2][4]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[2][5]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[2][6]},
|
|
{SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[2][7]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[2][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R3 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[3][1]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[3][2]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[3][3]},
|
|
{SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[3][4]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[3][5]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[3][6]},
|
|
{SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[3][7]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[3][7]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R4 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[4][1]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[4][2]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[4][3]},
|
|
{SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[4][4]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[4][5]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[4][6]},
|
|
{SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[4][7]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[4][7]},
|
|
}
|
|
};
|
|
|
|
|
|
STATE* sg_SerpMonstSpell[] =
|
|
{
|
|
&s_SerpMonstSpell[0][0],
|
|
&s_SerpMonstSpell[1][0],
|
|
&s_SerpMonstSpell[2][0],
|
|
&s_SerpMonstSpell[3][0],
|
|
&s_SerpMonstSpell[4][0]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// SERP RAPID SPELL
|
|
//
|
|
//////////////////////
|
|
|
|
#define SERP_SPELL_RATE 18
|
|
ANIMATOR InitSerpRapidSpell;
|
|
|
|
STATE s_SerpRapidSpell[5][10] =
|
|
{
|
|
{
|
|
{SERP_SPELL_R0 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[0][1]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[0][2]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[0][3]},
|
|
{SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[0][4]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[0][5]},
|
|
{SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[0][6]},
|
|
{SERP_SPELL_R0 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[0][7]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[0][8]},
|
|
{SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[0][9]},
|
|
{SERP_SPELL_R0 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[0][9]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R1 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[1][1]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[1][2]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[1][3]},
|
|
{SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[1][4]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[1][5]},
|
|
{SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[1][6]},
|
|
{SERP_SPELL_R1 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[1][7]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[1][8]},
|
|
{SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[1][9]},
|
|
{SERP_SPELL_R1 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[1][9]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R2 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[2][1]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[2][2]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[2][3]},
|
|
{SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[2][4]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[2][5]},
|
|
{SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[2][6]},
|
|
{SERP_SPELL_R2 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[2][7]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[2][8]},
|
|
{SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[2][9]},
|
|
{SERP_SPELL_R2 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[2][9]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R3 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[3][1]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[3][2]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[3][3]},
|
|
{SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[3][4]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[3][5]},
|
|
{SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[3][6]},
|
|
{SERP_SPELL_R3 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[3][7]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[3][8]},
|
|
{SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[3][9]},
|
|
{SERP_SPELL_R3 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[3][9]},
|
|
},
|
|
{
|
|
{SERP_SPELL_R4 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[4][1]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[4][2]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[4][3]},
|
|
{SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[4][4]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[4][5]},
|
|
{SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[4][6]},
|
|
{SERP_SPELL_R4 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[4][7]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[4][8]},
|
|
{SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[4][9]},
|
|
{SERP_SPELL_R4 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[4][9]},
|
|
}
|
|
};
|
|
|
|
|
|
STATE* sg_SerpRapidSpell[] =
|
|
{
|
|
&s_SerpRapidSpell[0][0],
|
|
&s_SerpRapidSpell[1][0],
|
|
&s_SerpRapidSpell[2][0],
|
|
&s_SerpRapidSpell[3][0],
|
|
&s_SerpRapidSpell[4][0]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// SERP STAND
|
|
//
|
|
//////////////////////
|
|
|
|
#define SERP_STAND_RATE 12
|
|
|
|
STATE s_SerpStand[5][1] =
|
|
{
|
|
{
|
|
{SERP_RUN_R0 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[0][0]},
|
|
},
|
|
{
|
|
{SERP_RUN_R1 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[1][0]},
|
|
},
|
|
{
|
|
{SERP_RUN_R2 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[2][0]},
|
|
},
|
|
{
|
|
{SERP_RUN_R3 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[3][0]},
|
|
},
|
|
{
|
|
{SERP_RUN_R4 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[4][0]},
|
|
},
|
|
};
|
|
|
|
|
|
STATE* sg_SerpStand[] =
|
|
{
|
|
s_SerpStand[0],
|
|
s_SerpStand[1],
|
|
s_SerpStand[2],
|
|
s_SerpStand[3],
|
|
s_SerpStand[4]
|
|
};
|
|
|
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//////////////////////
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//
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// SERP DIE
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//
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//////////////////////
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#define SERP_DIE_RATE 20
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ANIMATOR DoDeathSpecial;
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STATE s_SerpDie[] =
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{
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{SERP_DIE + 0, SERP_DIE_RATE, NullSerp, &s_SerpDie[1]},
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{SERP_DIE + 1, SERP_DIE_RATE, NullSerp, &s_SerpDie[2]},
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{SERP_DIE + 2, SERP_DIE_RATE, NullSerp, &s_SerpDie[3]},
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{SERP_DIE + 3, SERP_DIE_RATE, NullSerp, &s_SerpDie[4]},
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{SERP_DIE + 4, SERP_DIE_RATE, NullSerp, &s_SerpDie[5]},
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{SERP_DIE + 5, SERP_DIE_RATE, NullSerp, &s_SerpDie[6]},
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{SERP_DIE + 6, SERP_DIE_RATE, NullSerp, &s_SerpDie[7]},
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{SERP_DIE + 7, SERP_DIE_RATE, NullSerp, &s_SerpDie[8]},
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{SERP_DIE + 8, SERP_DIE_RATE, NullSerp, &s_SerpDie[9]},
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{SERP_DIE + 8, SF_QUICK_CALL, DoDeathSpecial, &s_SerpDie[10]},
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{SERP_DEAD, SERP_DIE_RATE, DoActorDebris, &s_SerpDie[10]}
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};
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STATE s_SerpDead[] =
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{
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{SERP_DEAD, SERP_DIE_RATE, DoActorDebris, &s_SerpDead[0]},
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};
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STATE* sg_SerpDie[] =
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{
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s_SerpDie
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};
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STATE* sg_SerpDead[] =
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{
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s_SerpDead
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};
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/*
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STATE* *Stand[MAX_WEAPONS];
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STATE* *Run;
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STATE* *Jump;
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STATE* *Fall;
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STATE* *Crawl;
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STATE* *Swim;
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STATE* *Fly;
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STATE* *Rise;
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STATE* *Sit;
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STATE* *Look;
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STATE* *Climb;
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STATE* *Pain;
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STATE* *Death1;
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STATE* *Death2;
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STATE* *Dead;
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STATE* *DeathJump;
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STATE* *DeathFall;
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STATE* *CloseAttack[2];
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STATE* *Attack[6];
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STATE* *Special[2];
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*/
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ACTOR_ACTION_SET SerpActionSet =
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{
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sg_SerpStand,
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sg_SerpRun,
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nullptr, //sg_SerpJump,
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nullptr, //sg_SerpFall,
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nullptr, //sg_SerpCrawl,
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nullptr, //sg_SerpSwim,
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nullptr, //sg_SerpFly,
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nullptr, //sg_SerpRise,
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nullptr, //sg_SerpSit,
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nullptr, //sg_SerpLook,
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nullptr, //climb
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nullptr, //pain
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sg_SerpDie,
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nullptr, //sg_SerpHariKari,
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sg_SerpDead,
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nullptr, //sg_SerpDeathJump,
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nullptr, //sg_SerpDeathFall,
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{sg_SerpSlash},
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{1024},
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{sg_SerpSlash, sg_SerpSpell, sg_SerpRapidSpell, sg_SerpRapidSpell},
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{256, 724, 900, 1024},
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{nullptr},
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nullptr,
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nullptr
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};
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int SetupSerp(DSWActor* actor)
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{
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ANIMATOR DoActorDecide;
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if (!(actor->spr.cstat & CSTAT_SPRITE_RESTORE))
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{
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SpawnUser(actor,SERP_RUN_R0,s_SerpRun[0]);
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actor->user.Health = HEALTH_SERP_GOD;
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}
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if (Skill == 0) actor->user.Health = 1100;
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if (Skill == 1) actor->user.Health = 2200;
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ChangeState(actor, s_SerpRun[0]);
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actor->user.Attrib = &SerpAttrib;
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DoActorSetSpeed(actor, NORM_SPEED);
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actor->user.StateEnd = s_SerpDie;
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actor->user.Rot = sg_SerpRun;
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EnemyDefaults(actor, &SerpActionSet, &SerpPersonality);
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// Mini-Boss Serp
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if (actor->spr.pal == 16)
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{
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actor->user.Health = 1000;
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actor->spr.yrepeat = 74;
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actor->spr.xrepeat = 74;
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}
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else
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{
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actor->spr.yrepeat = 100;
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actor->spr.xrepeat = 128;
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}
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actor->spr.clipdist = (512) >> 2;
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actor->user.Flags |= (SPR_XFLIP_TOGGLE|SPR_ELECTRO_TOLERANT);
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actor->user.loz = actor->spr.pos.Z;
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// amount to move up for clipmove
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actor->user.zclip = Z(80);
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// size of step can walk off of
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actor->user.lo_step = Z(40);
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actor->user.floor_dist = actor->user.zclip - actor->user.lo_step;
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actor->user.ceiling_dist = ActorSizeZ(actor) - actor->user.zclip;
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return 0;
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}
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int NullSerp(DSWActor* actor)
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{
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if (actor->user.Flags & (SPR_SLIDING))
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DoActorSlide(actor);
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KeepActorOnFloor(actor);
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//DoActorSectorDamage(actor);
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return 0;
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}
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int DoSerpMove(DSWActor* actor)
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{
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if (actor->user.Flags & (SPR_SLIDING))
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DoActorSlide(actor);
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if (actor->user.track >= 0)
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ActorFollowTrack(actor, ACTORMOVETICS);
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else
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(*actor->user.ActorActionFunc)(actor);
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// serp ring
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if (actor->spr.pal != 16)
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{
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switch (actor->user.Counter2)
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{
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case 0:
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if (actor->user.Health != actor->user.MaxHealth)
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{
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NewStateGroup(actor, sg_SerpSkullSpell);
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actor->user.Counter2++;
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}
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break;
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case 1:
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{
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if (actor->user.Counter <= 0)
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NewStateGroup(actor, sg_SerpSkullSpell);
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}
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break;
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}
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}
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KeepActorOnFloor(actor);
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//DoActorSectorDamage(actor);
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return 0;
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}
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int DoDeathSpecial(DSWActor* actor)
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{
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DoMatchEverything(nullptr, actor->spr.lotag, 1);
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if (!SW_SHAREWARE)
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{
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// Resume the regular music - in a hack-free fashion.
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PlaySong(currentLevel->music, currentLevel->cdSongId);
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}
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BossSpriteNum[0] = nullptr;
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return 0;
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}
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#include "saveable.h"
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static saveable_code saveable_serp_code[] =
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{
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SAVE_CODE(NullSerp),
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SAVE_CODE(DoSerpMove),
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SAVE_CODE(DoDeathSpecial),
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};
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static saveable_data saveable_serp_data[] =
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{
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SAVE_DATA(SerpBattle),
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SAVE_DATA(SerpOffense),
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SAVE_DATA(SerpBroadcast),
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SAVE_DATA(SerpSurprised),
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SAVE_DATA(SerpEvasive),
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SAVE_DATA(SerpLostTarget),
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SAVE_DATA(SerpCloseRange),
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SAVE_DATA(SerpPersonality),
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SAVE_DATA(SerpAttrib),
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SAVE_DATA(SerpPissedAttrib),
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SAVE_DATA(s_SerpRun),
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SAVE_DATA(sg_SerpRun),
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SAVE_DATA(s_SerpSlash),
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SAVE_DATA(sg_SerpSlash),
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SAVE_DATA(s_SerpSkullSpell),
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SAVE_DATA(sg_SerpSkullSpell),
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SAVE_DATA(s_SerpSpell),
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SAVE_DATA(sg_SerpSpell),
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SAVE_DATA(s_SerpMonstSpell),
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SAVE_DATA(sg_SerpMonstSpell),
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SAVE_DATA(s_SerpRapidSpell),
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SAVE_DATA(sg_SerpRapidSpell),
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SAVE_DATA(s_SerpStand),
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SAVE_DATA(sg_SerpStand),
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SAVE_DATA(s_SerpDie),
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SAVE_DATA(s_SerpDead),
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SAVE_DATA(sg_SerpDie),
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SAVE_DATA(sg_SerpDead),
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SAVE_DATA(SerpActionSet),
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};
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saveable_module saveable_serp =
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{
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// code
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saveable_serp_code,
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SIZ(saveable_serp_code),
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// data
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saveable_serp_data,
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SIZ(saveable_serp_data)
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};
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END_SW_NS
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