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https://github.com/ZDoom/Raze.git
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138 lines
3.8 KiB
C
138 lines
3.8 KiB
C
#pragma once
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#include "build.h"
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#include "compat.h"
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#include "duke3d.h"
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#include "mmulti.h"
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#include "quotemgr.h"
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#include "sounds.h"
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#include "constants.h"
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#include "types.h"
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#include "d_net.h"
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BEGIN_DUKE_NS
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extern user_defs ud;
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// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
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// Interpolations are reconstructed on load and do not need to be saved.
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#define MAXINTERPOLATIONS MAXSPRITES
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extern int numinterpolations;
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extern int* curipos[MAXINTERPOLATIONS];
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extern int bakipos[MAXINTERPOLATIONS];
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// Variables that do not need to be saved.
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extern int respawnactortime;
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extern int bouncemineblastradius;
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extern int respawnitemtime;
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extern int morterblastradius;
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extern int numfreezebounces;
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extern int pipebombblastradius;
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extern int dukefriction;
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extern int rpgblastradius;
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extern int seenineblastradius;
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extern int shrinkerblastradius;
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extern int gc;
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extern int tripbombblastradius;
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extern int camerashitable;
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extern int max_player_health;
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extern int max_armour_amount;
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extern int lasermode;
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extern int cameraclock;
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extern int cameradist;
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extern int otherp; // transient helper, MP only
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extern TileInfo tileinfo[MAXTILES]; // static state
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extern ActorInfo actorinfo[MAXTILES]; // static state
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extern int actor_tog; // cheat state
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extern intptr_t apScriptGameEvent[];
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extern TArray<int> ScriptCode;
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extern int16_t max_ammo_amount[MAX_WEAPONS];
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extern int16_t weaponsandammosprites[15];
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extern int32_t PHEIGHT;
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extern int duke3d_globalflags;
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extern int playerswhenstarted;
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extern int show_shareware;
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extern int screenpeek;
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// Variables that must be saved
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extern uint8_t sectorextra[MAXSECTORS]; // these hold fields that were formerly in sprite and sector. Move these back into the base structs!
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extern int rtsplaying;
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extern int tempwallptr;
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extern weaponhit hittype[MAXSPRITES];
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extern bool sound445done;
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extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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extern player_struct ps[MAXPLAYERS];
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extern int spriteqamount;
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extern uint8_t shadedsector[MAXSECTORS];
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extern int lastvisinc;
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extern animwalltype animwall[MAXANIMWALLS];
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extern int numanimwalls;
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extern int animatecnt;
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extern int numclouds;
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extern int camsprite;
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extern int numcyclers;
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extern int earthquaketime;
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extern int freezerhurtowner;
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extern int global_random;
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extern int impact_damage;
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extern int mirrorcnt;
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extern int numplayersprites;
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extern int spriteqloc;
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extern int thunder_brightness;
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enum animtype_t
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{
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anim_floorz,
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anim_ceilingz,
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anim_vertexx,
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anim_vertexy,
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};
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extern int16_t animatesect[MAXANIMATES];
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extern int16_t animatetarget[MAXANIMATES];
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extern int8_t animatetype[MAXANIMATES];
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extern int animategoal[MAXANIMATES];
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extern int animatevel[MAXANIMATES];
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extern int16_t clouds[256];
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extern int16_t cloudx;
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extern int16_t cloudy;
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extern int cloudclock;
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extern int16_t spriteq[1024];
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extern int16_t cyclers[MAXCYCLERS][6];
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extern int16_t mirrorsector[64];
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extern int16_t mirrorwall[64];
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extern int wupass;
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extern int chickenplant;
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extern int thunderon;
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extern int ufospawn;
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extern int ufocnt;
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extern int hulkspawn;
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extern int lastlevel;
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extern int geosectorwarp[MAXGEOSECTORS];
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extern int geosectorwarp2[MAXGEOSECTORS];
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extern int geosector[MAXGEOSECTORS];
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extern int geox[MAXGEOSECTORS];
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extern int geoy[MAXGEOSECTORS];
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extern int geox2[MAXGEOSECTORS];
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extern int geoy2[MAXGEOSECTORS];
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extern int geocnt;
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extern short ambientlotag[64];
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extern short ambienthitag[64];
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extern unsigned ambientfx;
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extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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extern int WindTime, WindDir;
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extern short fakebubba_spawn, mamaspawn_count, banjosound;
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extern short BellTime, BellSprite /* word_119BE0*/;
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extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
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extern uint32_t everyothertime;
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extern player_orig po[MAXPLAYERS];
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END_DUKE_NS
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#include "inlines.h"
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