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621a9338e5
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution. For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer. |
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.. | ||
formats | ||
bitmap.cpp | ||
bitmap.h | ||
buildtiles.cpp | ||
image.cpp | ||
image.h | ||
imagehelpers.cpp | ||
imagehelpers.h | ||
imagetexture.cpp | ||
skyboxtexture.cpp | ||
skyboxtexture.h | ||
texture.cpp | ||
textureid.h | ||
textures.h |