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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
- factor out many identical checks in a convenient function; some messages may read slightly differently now and tile ranges may be handled more strictly (error out if one of the limits is invalid) - factor out two instances of identical (up to one arg) code into tile_from_truecolpic - factor out setting picsiz[] and stuff into set_picsizanm - some checks - Make "undefmodelof" non-functional and warn. - in "animtilerange", if the tile difference is >= 64, error out since we can't store it in picanm[] git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |