raze/source
2021-10-30 17:30:01 +02:00
..
build - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
common - fixed compilation on non-Windows. 2021-10-30 11:38:55 +02:00
core - gameinput.h: Correctly use targetset() in PlayerHorizon and PlayerAngle structs. 2021-10-30 17:30:01 +02:00
games - Blood: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00