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msvc
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a.h
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inthi_rintf
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2017-07-22 04:00:30 +00:00 |
animvpx.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
baselayer.h
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OSD (console) cleanup
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2017-06-27 02:24:14 +00:00 |
build.h
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Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.
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2017-12-12 05:14:06 +00:00 |
buildtypes.h
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cache1d.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
clip.h
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Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD.
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2017-06-07 05:13:54 +00:00 |
colmatch.h
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Remove the implicit "static" from our FORCE_INLINE macro.
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2017-02-25 08:15:53 +00:00 |
common.h
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Improve what build information we print to the log at startup. New feature: compilers, their versions, and big-endianness. Removed: C++, as it is now mandatory.
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2017-06-05 10:05:22 +00:00 |
compat.h
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Change ARRAY_SSIZE macro to return type native_t
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2017-12-02 08:45:04 +00:00 |
crc32.h
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dxdidf.h
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dxtfilter.h
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dynamicgtk.h
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Common.mak: Massive reorganization/cleanup.
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2017-06-09 06:38:42 +00:00 |
editor.h
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Remove the implicit "static" from our FORCE_INLINE macro.
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2017-02-25 08:15:53 +00:00 |
elauxlib.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
elua.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
glbuild.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
glext.h
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gtkbits.h
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gtkpixdata.h
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gtkpixdata_shim.h
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hash.h
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hightile.h
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Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.
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2017-12-12 05:14:06 +00:00 |
jwzgles.h
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jwzglesI.h
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kplib.h
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libdivide.h
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Re-port our changes to libdivide.h and add new changes so that it works as we need.
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2017-06-14 06:59:50 +00:00 |
lunatic.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
lz4.h
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Update LZ4 to 1.7.5.
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2017-06-14 07:00:08 +00:00 |
m32script.h
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Maybe, possibly, unfuck gamearrays.
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2017-07-18 20:53:22 +00:00 |
md4.h
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mdsprite.h
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Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination.
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2017-06-21 13:46:36 +00:00 |
miniz.h
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Yet another round of trailing whitespace.
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2017-07-29 20:39:46 +00:00 |
mmulti.h
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mutex.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
osd.h
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Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.
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2017-07-05 05:42:37 +00:00 |
osxbits.h
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osxmain.h
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palette.h
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Calculate the perceptual (i.e. "real") max shade in the given tables.
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2017-11-29 07:29:30 +00:00 |
pngwrite.h
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Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz.
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2017-07-18 20:53:00 +00:00 |
polymer.h
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polymost.h
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Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.
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2017-12-12 05:14:06 +00:00 |
pragmas.h
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Menus: Clean up MenuRanges.
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2017-07-29 20:39:53 +00:00 |
pragmas_arm.h
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pragmas_ppc.h
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pragmas_x86_gcc.h
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pragmas_x86_msvc.h
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print.h
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Visual Studio apparently still defines __cplusplus as 199711.
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2017-06-05 10:05:17 +00:00 |
prlights.h
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rawinput.h
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renderlayer.h
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Fix command line help window in builds with the startup window disabled
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2017-06-24 21:17:59 +00:00 |
scancodes.h
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OSD (console) cleanup
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2017-06-27 02:24:14 +00:00 |
scriptfile.h
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scriptfile.[cpp|h] cleanups
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2017-06-27 02:24:28 +00:00 |
sdl_inc.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
sdlappicon.h
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sdlayer.h
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Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.
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2017-08-27 10:20:41 +00:00 |
startwin.editor.h
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texcache.h
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Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
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2017-06-27 02:24:34 +00:00 |
tracker.hpp
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tracker_operator.hpp
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tracker_operators.hpp
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wiibits.h
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Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances.
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2017-08-06 13:44:44 +00:00 |
winbits.h
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Address issue where timers will no longer update after several hours of runtime
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2017-12-09 02:56:12 +00:00 |
windows_inc.h
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Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way.
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2017-02-25 08:15:13 +00:00 |
winlayer.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
xxhash.h
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Update xxHash to 0.6.2.
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2017-06-14 07:00:02 +00:00 |