..
2d
- the primary Blood menus are working.
2019-12-01 15:31:08 +01:00
console
- changed licenses in a few files.
2019-12-09 17:29:31 +01:00
filesystem
- completed work on Shadow Warrior main menu.
2019-12-11 20:35:25 +01:00
fonts
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
menu
- completed work on Shadow Warrior main menu.
2019-12-11 20:35:25 +01:00
music
- changed licenses in a few files.
2019-12-09 17:29:31 +01:00
textures
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
utility
- cleanup of -map setup.
2019-12-11 01:11:35 +01:00
compositesaveame.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
compositesavegame.cpp
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
gameconfigfile.cpp
- fixed key binding
2019-11-06 20:34:00 +01:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
gamecontrol.h
- externalized the controller bindings and removed all code responsible for maintaining them separately.
2019-12-02 18:33:11 +01:00
gamecvars.cpp
- some string rework
2019-12-09 01:00:46 +01:00
gamecvars.h
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
gamemain.cpp
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
i_specialpaths.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
initfs.cpp
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
inputstate.cpp
- moved the application of in_mousebias and in_mousedeadzone into the backend code.
2019-12-03 20:58:43 +01:00
inputstate.h
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
keyboard.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
mapinfo.h
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
ns.h
- sky clamping may only be done in Blood for now.
2019-10-19 20:25:58 +02:00
openaudio.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
openaudio.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
quotemgr.h
- refactor of the quote storage.
2019-12-04 00:28:28 +01:00
quotes.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
rts.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
rts.h
- consolidated RTS code, because there were 3 copies.
2019-10-20 19:13:44 +02:00
savegamehelp.cpp
- removed unused compression records from savegame header
2019-12-11 01:10:59 +01:00
savegamehelp.h
- savegame and mapinfo cleanup in DN3D and RR frontends.
2019-12-10 22:22:59 +01:00
searchpaths.cpp
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
secrets.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
secrets.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
statistics.cpp
- transitioned Blood to the common mapinfo system.
2019-12-11 00:57:53 +01:00
statistics.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
version.h
- major work on savegame code
2019-11-27 00:41:26 +01:00