raze/source/games
Mitchell Richters b5a9085aed - Exhumed: Restore more accurate pitch adjustment for Ramses.
* Use `maphoriz(-11)` instead of some voodoo degree amount so it's clear when comparing sources.
* Don't stop interpolating while doing Ramses.
* Apply Ramses pitch amount to `nVertDestPan`, just like the original.
* Don't reset all angles when initialising Ramses, just set the yaw angle.
* Don't return player's view to center when doing Ramses, use the delta between `nDestVertPan` and the player's pitch, using same formula as original.
* Comment in how normal/non-ramses `nDestVertPan` setting should be 8x the sprite Z move delta, not 2x. I know it's not correct, but its been this way for a long time and we probably should CVAR it.
* When doing the player's death pitch, it's 40.156 degrees (horizon of 108), not 38 degrees (horizon of 100). This was a misread of mine way back when.
2023-03-26 22:13:57 +11:00
..
blood - Blood: Delete empty file that got missed. 2023-03-23 20:36:37 +11:00
duke - Duke: Ensure pitch keys are done after adding player's input. 2023-03-26 16:40:25 +11:00
exhumed - Exhumed: Restore more accurate pitch adjustment for Ramses. 2023-03-26 22:13:57 +11:00
sw - Make setForcedSyncInput() require a player index. 2023-03-23 17:09:02 +11:00