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b5a9085aed
* Use `maphoriz(-11)` instead of some voodoo degree amount so it's clear when comparing sources. * Don't stop interpolating while doing Ramses. * Apply Ramses pitch amount to `nVertDestPan`, just like the original. * Don't reset all angles when initialising Ramses, just set the yaw angle. * Don't return player's view to center when doing Ramses, use the delta between `nDestVertPan` and the player's pitch, using same formula as original. * Comment in how normal/non-ramses `nDestVertPan` setting should be 8x the sprite Z move delta, not 2x. I know it's not correct, but its been this way for a long time and we probably should CVAR it. * When doing the player's death pitch, it's 40.156 degrees (horizon of 108), not 38 degrees (horizon of 100). This was a misread of mine way back when. |
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build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |