raze/polymer
2016-05-02 18:29:32 +00:00
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eduke32 In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it. 2016-05-02 18:29:32 +00:00
synthesis.sh Update scripts that make 7-Zip packages to enable solid archives for better compression. DONT_BUILD. 2016-01-22 01:24:58 +00:00