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b42b9de2a2
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Mitchell Richters
b42b9de2a2
Revert "- SW: Tune shadow drawing code so that it by default uses the sector's interpolated floorz when possible."
...
This reverts commit
3271c2011e
. *
Fixes
#884
*
Fixes
#892
2023-03-16 11:23:05 +11:00
..
blood
- Blood: Fix palette of actor sprite on 2D automap.
2023-03-15 22:22:52 +11:00
duke
- Clean up other PlayerAngles interfaces for consistency.
2023-03-14 21:45:38 +11:00
exhumed
- Exhumed: Optimise
UnlinkIgnitedAnim()
from
fb97e3c6ca
a bit.
2023-03-15 22:52:14 +11:00
sw
Revert "- SW: Tune shadow drawing code so that it by default uses the sector's interpolated floorz when possible."
2023-03-16 11:23:05 +11:00