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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
b30ac41147
It's time to replace some int32s with 64-bit ints in core engine functions. The problem is that for example, the dot product is taken between vectors that may be the difference between two arbitrary points in a sector, so even if one sticks to the "no blue walls" rule, that doesn't guarantee freedom from overflows. git-svn-id: https://svn.eduke32.com/eduke32@2761 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf | ||
.gitignore |