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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
181 lines
5.5 KiB
C++
181 lines
5.5 KiB
C++
/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "startscreen.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "texturemanager.h"
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// Heretic startup screen
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#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
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#define THERM_X 14
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#define THERM_Y 14
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#define THERM_LEN 51
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#define THERM_COLOR 0xA // light green
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class FHereticStartScreen : public FStartScreen
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{
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int NotchPos;
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int ThermX, ThermY, ThermWidth, ThermHeight;
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int HMsgY, SMsgX;
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public:
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FHereticStartScreen(int max_progress);
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bool DoProgress(int) override;
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void LoadingStatus(const char *message, int colors) override;
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void AppendStatusLine(const char *status) override;
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};
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//==========================================================================
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//
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// FHereticStartScreen Constructor
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//
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// Shows the Heretic startup screen. If the screen doesn't appear to be
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// valid, it returns a failure code in hr.
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//
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// The loading screen is an 80x25 text screen with character data and
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// attributes intermixed, which means it must be exactly 4000 bytes long.
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//
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//==========================================================================
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FHereticStartScreen::FHereticStartScreen(int max_progress)
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: FStartScreen(max_progress)
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{
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int loading_lump = fileSystem.CheckNumForName("LOADING");
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uint8_t loading_screen[4000];
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if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000)
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{
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I_Error("'LOADING' not found");
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}
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fileSystem.ReadFile(loading_lump, loading_screen);
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// Slap the Heretic minor version on the loading screen. Heretic
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// did this inside the executable rather than coming with modified
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// LOADING screens, so we need to do the same.
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loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
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// Draw the loading screen to a bitmap.
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StartupBitmap.Create(80 * 8, 25 * 16);
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DrawTextScreen(StartupBitmap, loading_screen);
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ThermX = THERM_X * 8;
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ThermY = THERM_Y * 16;
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ThermWidth = THERM_LEN * 8 - 4;
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ThermHeight = 16;
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HMsgY = 7;
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SMsgX = 1;
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NotchPos = 0;
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CreateHeader();
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}
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//==========================================================================
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//
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// FHereticStartScreen::Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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bool FHereticStartScreen::DoProgress(int advance)
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{
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if (CurPos < MaxPos)
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{
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int notch_pos = ((CurPos + 1) * ThermWidth) / MaxPos;
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if (notch_pos != NotchPos && !(notch_pos & 3))
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{ // Time to draw another notch.
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int left = NotchPos + ThermX;
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int top = ThermY;
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int right = notch_pos + ThermX;
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int bottom = top + ThermHeight;
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ClearBlock(StartupBitmap, TextModePalette[THERM_COLOR], left, top, right - left, bottom - top);
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NotchPos = notch_pos;
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StartupTexture->CleanHardwareData(true);
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}
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}
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return FStartScreen::DoProgress(advance);
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}
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//==========================================================================
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//
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// FHereticStartScreen :: LoadingStatus
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//
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// Prints text in the center box of the startup screen.
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//
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//==========================================================================
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void FHereticStartScreen::LoadingStatus(const char* message, int colors)
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{
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int x;
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for (x = 0; message[x] != '\0'; ++x)
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{
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DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors);
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}
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HMsgY++;
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StartupTexture->CleanHardwareData(true);
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Render();
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}
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//==========================================================================
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//
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// FHereticStartScreen :: AppendStatusLine
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//
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// Appends text to Heretic's status line.
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//
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//==========================================================================
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void FHereticStartScreen::AppendStatusLine(const char* status)
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{
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int x;
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for (x = 0; status[x] != '\0'; ++x)
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{
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DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f);
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}
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SMsgX += x;
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StartupTexture->CleanHardwareData(true);
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Render();
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}
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FStartScreen* CreateHereticStartScreen(int max_progress)
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{
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return new FHereticStartScreen(max_progress);
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}
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