raze/source
Christoph Oelckers b21dadeef0 - we need to wait a bit before starting the intro scene.
The game timer actually starts before the main loop is ready so we have to wait with the cutscene until the loop is in sync with the timer.
2021-05-01 19:46:17 +02:00
..
build - added cutscene definitions for Duke and finalized the definecutscene parser. 2021-04-30 20:08:32 +02:00
common - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
core - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
games - must restore the laptop background of Exhumed's LEV20 cutscene each frame. 2021-04-30 20:08:36 +02:00
glbackend - fixed texture precaching. 2021-04-11 09:59:55 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - this line also needs to go. 2021-05-01 15:58:22 +03:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp