..
actor.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
actor.h
- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
2022-11-16 07:53:21 +01:00
ai.cpp
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
2022-12-17 18:43:15 +01:00
ai.h
- only have one version of fxSpawnActor
2022-10-25 07:07:13 +02:00
aibat.cpp
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
2022-12-17 18:43:15 +01:00
aibeast.cpp
- fixed velocity handling in a few enemy swimChase functions.
2022-12-14 11:32:56 +01:00
aiboneel.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aiburn.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aicaleb.cpp
- fixed velocity handling in a few enemy swimChase functions.
2022-12-14 11:32:56 +01:00
aicerber.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aicult.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aigarg.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aighost.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aigilbst.cpp
- fixed velocity handling in a few enemy swimChase functions.
2022-12-14 11:32:56 +01:00
aihand.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aihound.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aiinnoc.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aipod.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
airat.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aispid.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aiunicult.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
aiunicult.h
- handled all remaining x/yrepeat in Blood.
2022-10-30 16:51:23 +01:00
aizomba.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aizombf.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
animatesprite.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
asound.cpp
- backported sound volume fix from NBlood.
2022-12-11 18:46:40 +01:00
barf.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
blood.cpp
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
blood.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
bloodactor.h
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
callback.cpp
- Blood: fixed blood splats being spawned in the wrong place.
2022-12-17 19:34:35 +01:00
callback.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.cpp
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
choke.h
- Blood: Get rid of gInterpolate
global, make it local to viewDrawScreen()
.
2022-10-16 10:59:05 +02:00
common_game.h
- rewrote the model storage code.
2022-10-27 16:55:54 +02:00
controls.cpp
- Separate pitch/yaw key input into separate functions and apply from the ticker.
2022-12-11 19:43:56 +01:00
d_menu.cpp
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
db.cpp
- overpicnum lightening.
2022-12-18 15:13:22 +01:00
db.h
- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
2022-12-11 19:44:01 +01:00
dude.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
dude.h
- replaced all set_native_clipdist in Blood
2022-10-30 16:51:16 +01:00
endgame.cpp
- fixed kill counting in Blood.
2022-12-13 08:37:22 +01:00
endgame.h
- fixed kill counting in Blood.
2022-12-13 08:37:22 +01:00
eventq.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
eventq.h
- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
2022-11-16 07:53:21 +01:00
fire.cpp
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
2022-12-11 19:44:00 +01:00
fx.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
fx.h
- fixed fxSpawnActor calls
2022-10-25 07:07:13 +02:00
gameutil.cpp
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
2022-12-11 19:44:00 +01:00
gameutil.h
- cleanup in Blood plus repeats in aiunicult.cpp
2022-10-30 16:51:23 +01:00
gib.cpp
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
2022-10-30 16:51:40 +01:00
gib.h
- Blood: Floatify remaining gib interfaces.
2022-10-22 12:16:58 +02:00
globals.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
globals.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudsprites.cpp
- big texture system refactor.
2022-12-18 13:05:58 +01:00
inifile.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
inifile.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
levels.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
levels.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
loadsave.cpp
- floatified dudeSlope.
2022-10-25 07:07:10 +02:00
mapstructs.h
- use texture IDs in Duke's texture flag checkers.
2022-12-18 13:42:28 +01:00
messages.cpp
- added a GZDoom-style alternative HUD.
2022-10-30 16:51:37 +01:00
messages.h
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
mirrors.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
misc.cpp
- Blood: replaced all calls to randomAngle with RandomAngle
2022-10-23 18:47:17 +02:00
misc.h
- refactored all access to the fake picanm[] array.
2022-12-18 13:26:29 +01:00
namelist.h
- refactored all access to the fake picanm[] array.
2022-12-18 13:26:29 +01:00
nnexts.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
nnexts.h
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
nnsprinsect.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
osdcmd.cpp
- Blood: Remove all remaining angle wrapper usage.
2022-12-11 18:42:00 +01:00
player.cpp
- Remove some pitch/yaw deltaangle additions in lieu of setting the angle directly.
2022-12-11 19:46:27 +01:00
player.h
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
prediction.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
preload.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
qav.cpp
- Convert angle in hud_drawsprite()
to work on true degrees, and in the right direction.
2022-12-11 19:46:26 +01:00
qav.h
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
sbar.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
sectorfx.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
sectorfx.h
- cleanup of shadeList, panList and wallPanList.
2021-12-25 21:28:41 +01:00
seq.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
seq.h
- refactored Blood's tile property arrays to texture IDs.
2022-12-11 19:44:00 +01:00
seqcb.h
- renamed two functions.
2022-10-25 07:07:04 +02:00
sfx.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
sound.cpp
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
2022-12-11 18:41:51 +01:00
sound.h
- deleted several unused functions.
2022-10-25 07:07:12 +02:00
tile.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
triggers.cpp
- Blood: relax range check in AlignSlopes.
2022-12-17 20:23:54 +01:00
triggers.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
view.cpp
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
2022-12-11 19:44:00 +01:00
view.h
- refactored all access to the fake picanm[] array.
2022-12-18 13:26:29 +01:00
warp.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
weapon.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00