raze/source
2022-10-18 19:01:45 +02:00
..
build - simplified getangle call. 2022-10-18 18:34:24 +02:00
common - floatified AngleChase. 2022-10-18 18:34:25 +02:00
core - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
games - use a lower value range for the xy factor in movespritevel. 2022-10-18 19:01:45 +02:00
platform
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
g_pch.h