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raze/wadsrc/static/shaders_gles/glsl/func_defaultmat.fp
2021-09-18 13:03:36 +02:00

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GLSL

void SetupMaterial(inout Material material)
{
material.Base = ProcessTexel();
material.Normal = ApplyNormalMap(vTexCoord.st);
material.Bright = texture2D(brighttexture, vTexCoord.st);
}