..
2d
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
audio
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
console
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
cutscenes
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
engine
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
filesystem
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
fonts
- backend update from GZDoom.
2023-09-06 00:18:45 +02:00
menu
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
models
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
objects
fixed bad assumption about object destruction state in garbage collector.
2023-10-03 12:23:29 +02:00
platform
- do same change as d33f2697a3
2023-10-01 10:47:15 -04:00
rendering
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
scripting
exported the main structures in Blood that make up a BloodActor.
2023-10-01 22:25:08 +02:00
startscreen
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
statusbar
- Change viewport aspect calculation from 6aa94a9b8e
to be a reciprocal multiplication.
2023-02-06 19:58:08 +11:00
textures
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
thirdparty
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
utility
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00