raze/polymer/eduke32
2012-05-25 05:13:41 +00:00
..
Apple numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m 2012-03-28 19:44:14 +00:00
build EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
eobj
eobj_win
installer
obj
obj_win
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc
samples Add samples/aspect.map for calibrating aspect-related settings and testing. 2012-04-09 19:22:15 +00:00
source Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely. 2012-05-25 05:13:41 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.filters Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Makefile.common EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Makefile.deps Fix building xdelta3.o 2012-05-18 02:49:03 +00:00
Makefile.msvc WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
names.h
nedmalloc.dll
osxbuild.sh
SEHELP.HLP
STHELP.HLP
tiles.cfg
wiibuild.bat EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00