raze/source
Christoph Oelckers af4189c2a1 - RR: fixed shotgun HUD placement
This original code is technically dead wrong - it just works by happenstance.
2023-05-30 18:26:05 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - added a serializer for VMFunction pointers. 2023-05-28 11:19:34 +02:00
core - more stateGroup wrapping 2023-05-28 08:24:56 +02:00
games - RR: fixed shotgun HUD placement 2023-05-30 18:26:05 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00