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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
For example, in CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum)); vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.) DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4709 1a8010ca-5511-0410-912e-c29ae57300e0 |
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