raze/source/games/duke/src
2023-01-15 11:54:24 +01:00
..
actors.cpp - Duke: Additional fixes for alterang(). 2023-01-06 21:39:55 +11:00
actors_d.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
actors_lava.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
actors_r.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
animatesprites.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
animatesprites_d.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
animatesprites_r.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
cheats.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
duke3d.h - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
flags_r.cpp - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
funct.h - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
game.cpp - Duke: Only store one VMValue member on the stack in CallInitialize(). 2023-01-05 20:56:04 +11:00
game_misc.cpp - Duke: Fix automap sprite angle which was not right with unsynchronised input. 2023-01-05 21:00:31 +11:00
gamedef.cpp - use memset to clear 'gs' in loadconst. 2022-12-20 12:44:34 +01:00
gameexec.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
gameloop.cpp - Add call to resetForcedSyncInput() for all games. 2023-01-12 18:59:32 +11:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
global.h - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
hudweapon_d.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hudweapon_r.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
inlines.h - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
input.cpp - Duke: Fix bad setup for stopping Duke's scream when putting the jetpack on. 2023-01-06 22:17:14 +11:00
namelist_d.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
namelist_r.h - RR: stop the bowling pins' tumbling animation when they come to a rest. 2023-01-08 18:46:42 +01:00
names.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Duke: fixed hitscan vector for pistol's aim check. 2023-01-14 16:48:28 +01:00
player_d.cpp - Duke: fixed projectile offsetting for BOSS2 and BOSS3 2023-01-14 11:53:13 +01:00
player_r.cpp - make sure the RPG's start spund plays. 2023-01-04 20:20:10 +01:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
premap_d.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
premap_r.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
render.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
savegame.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
sbar.cpp - Duke: Make screen backdrop setup the same as the other games. 2023-01-13 11:06:42 +11:00
sectors.cpp - Duke: fixed access card activation delay. 2023-01-08 10:34:14 +01:00
sectors_d.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectors_r.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - allow setting Duke's relevant sound properties through SNDINFO. 2023-01-15 11:54:24 +01:00
sounds.h - allow setting Duke's relevant sound properties through SNDINFO. 2023-01-15 11:54:24 +01:00
spawn.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
spawn_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
types.h - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
vmexports.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00