raze/source/common
Mitchell Richters 13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
..
2d - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
audio - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
console - fixed compile 2022-10-02 20:45:53 +02:00
cutscenes - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
engine - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
filesystem - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
fonts - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
menu - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
models - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
objects ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
platform - fixed compile 2022-10-02 20:45:53 +02:00
rendering - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
scripting - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
startscreen - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
statusbar - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
textures - fixed compile 2022-10-02 20:45:53 +02:00
thirdparty - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
utility - Replace player's rotscrnang and look_ang angles with DAngle objects. 2022-10-05 00:36:26 +02:00