mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
261 lines
6.8 KiB
C++
261 lines
6.8 KiB
C++
/*
|
|
** states.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __INFO_H__
|
|
#define __INFO_H__
|
|
|
|
#include <stddef.h>
|
|
#include <stdint.h>
|
|
|
|
#include "dobject.h"
|
|
|
|
struct Baggage;
|
|
class FScanner;
|
|
struct FActorInfo;
|
|
class FIntCVar;
|
|
class FStateDefinitions;
|
|
class FInternalLightAssociation;
|
|
struct FState;
|
|
|
|
struct FSpriteFrame
|
|
{
|
|
FTextureID Texture[8];
|
|
uint8_t RotMode; // 1, 5, 8 are the regular ones. Duke also has mirrored 3 and 7 frame options.
|
|
};
|
|
struct FSpriteDef
|
|
{
|
|
FName name;
|
|
uint8_t numframes;
|
|
uint16_t spriteframes;
|
|
|
|
FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool* mirror, bool flipagain = false);
|
|
};
|
|
|
|
extern TArray<FSpriteFrame> SpriteFrames;
|
|
extern TArray<FSpriteDef> SpriteDefs;
|
|
|
|
enum EStateDefineFlags
|
|
{
|
|
SDF_NEXT = 0,
|
|
SDF_STATE = 1,
|
|
SDF_STOP = 2,
|
|
SDF_WAIT = 3,
|
|
SDF_LABEL = 4,
|
|
SDF_INDEX = 5,
|
|
SDF_MASK = 7,
|
|
};
|
|
|
|
enum EStateFlags
|
|
{
|
|
STF_FULLBRIGHT = 4, // State is fullbright
|
|
};
|
|
|
|
enum EStateType : int // this must ensure proper alignment.
|
|
{
|
|
STATE_Actor,
|
|
STATE_Psprite,
|
|
STATE_StateChain,
|
|
};
|
|
|
|
struct FStateParamInfo
|
|
{
|
|
FState *mCallingState;
|
|
EStateType mStateType;
|
|
int mPSPIndex;
|
|
};
|
|
|
|
|
|
|
|
struct FState
|
|
{
|
|
FState *NextState;
|
|
VMFunction *ActionFunc;
|
|
int16_t sprite;
|
|
int16_t Tics;
|
|
uint8_t Frame;
|
|
uint8_t StateFlags;
|
|
uint8_t DefineFlags;
|
|
public:
|
|
inline int GetFullbright() const
|
|
{
|
|
return (StateFlags & STF_FULLBRIGHT)? 0x10 /*RF_FULLBRIGHT*/ : 0;
|
|
}
|
|
inline int GetTics() const
|
|
{
|
|
return Tics;
|
|
}
|
|
inline FState *GetNextState() const
|
|
{
|
|
return NextState;
|
|
}
|
|
void SetAction(VMFunction *func) { ActionFunc = func; }
|
|
void ClearAction() { ActionFunc = NULL; }
|
|
//bool CallAction(AActor *self, AActor *stateowner, FStateParamInfo *stateinfo, FState **stateret);
|
|
|
|
static PClassActor *StaticFindStateOwner (const FState *state);
|
|
static PClassActor *StaticFindStateOwner (const FState *state, PClassActor *info);
|
|
static FString StaticGetStateName(const FState *state, PClassActor *info = nullptr);
|
|
|
|
};
|
|
|
|
struct FStateLabels;
|
|
struct FStateLabel
|
|
{
|
|
FName Label;
|
|
FState *State;
|
|
FStateLabels *Children;
|
|
};
|
|
|
|
struct FStateLabels
|
|
{
|
|
int NumLabels;
|
|
FStateLabel Labels[1];
|
|
|
|
FStateLabel *FindLabel (FName label);
|
|
|
|
void Destroy(); // intentionally not a destructor!
|
|
};
|
|
|
|
|
|
struct FStateLabelStorage
|
|
{
|
|
TArray<uint8_t> Storage;
|
|
|
|
int AddPointer(FState *ptr)
|
|
{
|
|
if (ptr != nullptr)
|
|
{
|
|
int pos = Storage.Reserve(sizeof(ptr) + sizeof(int));
|
|
memset(&Storage[pos], 0, sizeof(int));
|
|
memcpy(&Storage[pos + sizeof(int)], &ptr, sizeof(ptr));
|
|
return pos / 4 + 1;
|
|
}
|
|
else return 0;
|
|
}
|
|
|
|
int AddNames(TArray<FName> &names)
|
|
{
|
|
int siz = names.Size();
|
|
if (siz > 1)
|
|
{
|
|
int pos = Storage.Reserve(sizeof(int) + sizeof(FName) * names.Size());
|
|
memcpy(&Storage[pos], &siz, sizeof(int));
|
|
memcpy(&Storage[pos + sizeof(int)], &names[0], sizeof(FName) * names.Size());
|
|
return pos / 4 + 1;
|
|
}
|
|
else
|
|
{
|
|
// don't store single name states in the array.
|
|
return names[0].GetIndex() + 0x10000000;
|
|
}
|
|
}
|
|
|
|
FState *GetState(int pos, PClassActor *cls, bool exact = false);
|
|
};
|
|
|
|
extern FStateLabelStorage StateLabels;
|
|
|
|
int GetSpriteIndex(const char * spritename, bool add = true);
|
|
TArray<FName> &MakeStateNameList(const char * fname);
|
|
void AddStateLight(FState *state, const char *lname);
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// State parser
|
|
//
|
|
//==========================================================================
|
|
class FxExpression;
|
|
|
|
struct FStateLabels;
|
|
|
|
struct FStateDefine
|
|
{
|
|
FName Label;
|
|
TArray<FStateDefine> Children;
|
|
FState *State;
|
|
uint8_t DefineFlags;
|
|
};
|
|
|
|
class FStateDefinitions
|
|
{
|
|
TArray<FStateDefine> StateLabels;
|
|
FState *laststate;
|
|
FState *laststatebeforelabel;
|
|
intptr_t lastlabel;
|
|
TArray<FState> StateArray;
|
|
TArray<FScriptPosition> SourceLines;
|
|
|
|
static FStateDefine *FindStateLabelInList(TArray<FStateDefine> &list, FName name, bool create);
|
|
static FStateLabels *CreateStateLabelList(TArray<FStateDefine> &statelist);
|
|
static void MakeStateList(const FStateLabels *list, TArray<FStateDefine> &dest);
|
|
static void RetargetStatePointers(intptr_t count, const char *target, TArray<FStateDefine> & statelist);
|
|
FStateDefine *FindStateAddress(const char *name);
|
|
FState *FindState(const char *name);
|
|
|
|
FState *ResolveGotoLabel(PClassActor *mytype, char *name);
|
|
static void FixStatePointers(PClassActor *actor, TArray<FStateDefine> & list);
|
|
void ResolveGotoLabels(PClassActor *actor, TArray<FStateDefine> & list);
|
|
public:
|
|
|
|
FStateDefinitions()
|
|
{
|
|
laststate = NULL;
|
|
laststatebeforelabel = NULL;
|
|
lastlabel = -1;
|
|
}
|
|
|
|
void SetStateLabel(const char *statename, FState *state, uint8_t defflags = SDF_STATE);
|
|
void AddStateLabel(const char *statename);
|
|
int GetStateLabelIndex (FName statename);
|
|
void InstallStates(PClassActor *info, AActor *defaults);
|
|
int FinishStates(PClassActor *actor);
|
|
|
|
void MakeStateDefines(const PClassActor *cls);
|
|
void AddStateDefines(const FStateLabels *list);
|
|
void RetargetStates (intptr_t count, const char *target);
|
|
|
|
bool SetGotoLabel(const char *string);
|
|
bool SetStop();
|
|
bool SetWait();
|
|
bool SetLoop();
|
|
int AddStates(FState* state, const char* framechars, const FScriptPosition& sc);
|
|
int GetStateCount() const { return StateArray.Size(); }
|
|
};
|
|
|
|
|
|
void SaveStateSourceLines(FState *firststate, TArray<FScriptPosition> &positions);
|
|
FScriptPosition & GetStateSource(FState *state);
|
|
|
|
|
|
#endif // __INFO_H__
|