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39 lines
821 B
C++
39 lines
821 B
C++
#pragma once
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#include "d_net.h"
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#include "packet.h"
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#include "gameinput.h"
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class DCorePlayer : public DObject
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{
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DECLARE_CLASS(DCorePlayer, DObject)
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HAS_OBJECT_POINTERS
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protected:
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DCorePlayer() = default;
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void Clear()
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{
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memset(&lastcmd, 0, sizeof(lastcmd));
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memset(&cmd, 0, sizeof(cmd));
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memset(&Angles, 0, sizeof(Angles));
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actor = nullptr;
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pnum = 0;
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}
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public:
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ticcmd_t lastcmd, cmd;
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PlayerAngles Angles;
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DCoreActor* actor;
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uint8_t pnum;
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DCorePlayer(uint8_t p) : pnum(p) {}
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void OnDestroy() override { if (actor) actor->Destroy(); actor = nullptr; }
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virtual DCoreActor* GetActor() = 0;
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void Serialize(FSerializer& arc) override;
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};
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extern DCorePlayer* PlayerArray[MAXPLAYERS];
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inline ESyncBits GetPersistentActions()
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{
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return PlayerArray[myconnectindex]->cmd.ucmd.actions & SB_CENTERVIEW;
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}
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