raze/source/core/rendering
2022-01-11 00:13:31 +01:00
..
scene - fine tuning of the new light modes. 2022-01-11 00:13:31 +01:00
hw_entrypoint.cpp - disable palette emulation when rendering weapons. 2022-01-08 14:16:18 +01:00
hw_models.cpp
hw_models.h
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h
hw_sections.cpp - fix typo. 2022-01-09 11:53:32 +01:00
hw_sections.h - fix typo. 2022-01-09 11:53:32 +01:00
hw_vertexmap.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00