raze/source/games/sw/src
Christoph Oelckers aa148d602c - scriptified SW's 2D screens.
Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
..
actor.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
ai.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
ambient.h - project cleanup 2021-01-10 20:31:32 +01:00
bots.h - project cleanup 2021-01-10 20:31:32 +01:00
break.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
break.h - project cleanup 2021-01-10 20:31:32 +01:00
bunny.cpp - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
cache.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
cheats.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
colormap.cpp - project cleanup 2021-01-10 20:31:32 +01:00
conpic.h - project cleanup 2021-01-10 20:31:32 +01:00
coolg.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
coolie.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
copysect.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
d_menu.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
damage.h - project cleanup 2021-01-10 20:31:32 +01:00
digi.h - project cleanup 2021-01-10 20:31:32 +01:00
draw.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
eel.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
game.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
game.h - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
girlninj.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
goro.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
hornet.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
input.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
interpso.cpp - SW: serialize SO interpolations as JSON. 2021-04-22 00:03:16 +02:00
interpso.h - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
inv.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
inv.h - project cleanup 2021-01-10 20:31:32 +01:00
jsector.cpp - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
jsector.h - SW: save globals as JSON. 2021-04-22 00:03:16 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
lava.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
light.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
light.h - project cleanup 2021-01-10 20:31:32 +01:00
lists.h - project cleanup 2021-01-10 20:31:32 +01:00
mclip.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
menus.h - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
misc.h - rewrote SW's precaching code. 2021-04-11 10:20:52 +02:00
miscactr.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
morph.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
mytypes.h - project cleanup 2021-01-10 20:31:32 +01:00
namelist.h - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
osdcmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
pal.h - project cleanup 2021-01-10 20:31:32 +01:00
panel.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
panel.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - project cleanup 2021-01-10 20:31:32 +01:00
quake.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ripper.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
ripper2.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
rooms.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
rotator.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
save.cpp - SW: fixed bad serialization of sector object pointers 2021-04-22 00:03:18 +02:00
saveable.cpp - project cleanup 2021-01-10 20:31:32 +01:00
saveable.h - project cleanup 2021-01-10 20:31:32 +01:00
sbar.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
scrip2.cpp - made episode intro cutscenes a game independent feature. 2021-04-30 20:08:33 +02:00
sector.cpp - SW: eliminated the int pointer in ANIM. 2021-04-22 00:03:16 +02:00
sector.h - project cleanup 2021-01-10 20:31:32 +01:00
serp.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
skel.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
skull.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
slidor.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
sounds.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
sounds.h - project cleanup 2021-01-10 20:31:32 +01:00
spike.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
sprite.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
sprite.h - project cleanup 2021-01-10 20:31:32 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
track.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
vator.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
vis.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
wallmove.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
weapon.h - project cleanup 2021-01-10 20:31:32 +01:00
zilla.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
zombie.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00