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306 lines
10 KiB
C++
306 lines
10 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software, you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY, without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program, if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source, 1996 - Todd Replogle
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Prepared for public release, 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_r.h"
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BEGIN_DUKE_NS
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void initactorflags_r()
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{
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for (auto& fa : gs.actorinfo)
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{
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fa.falladjustz = 24;
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}
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if (isRRRA())
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{
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gs.actorinfo[RTILE_HULKBOAT].falladjustz = 12;
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gs.actorinfo[RTILE_MINIONBOAT].falladjustz = 3;
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gs.actorinfo[RTILE_CHEERBOAT].falladjustz = gs.actorinfo[RTILE_EMPTYBOAT].falladjustz = 6;
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}
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gs.actorinfo[RTILE_DRONE].falladjustz = 0;
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setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
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RTILE_BOULDER,
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RTILE_BOULDER1,
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RTILE_EGG,
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RTILE_RAT,
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RTILE_TORNADO,
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RTILE_BILLYCOCK,
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RTILE_BILLYRAY,
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RTILE_BILLYRAYSTAYPUT,
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RTILE_BRAYSNIPER,
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RTILE_DOGRUN,
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RTILE_LTH,
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RTILE_HULKJUMP,
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RTILE_BUBBASTAND,
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RTILE_HULK,
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RTILE_HULKSTAYPUT,
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RTILE_HEN,
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RTILE_DRONE,
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RTILE_PIG,
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RTILE_RECON,
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RTILE_MINION,
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RTILE_MINIONSTAYPUT,
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RTILE_COOT,
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RTILE_COOTSTAYPUT,
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RTILE_SHARK,
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RTILE_VIXEN });
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if (isRRRA()) setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
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RTILE_SBSWIPE,
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RTILE_BIKERB,
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RTILE_BIKERBV2,
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RTILE_BIKER,
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RTILE_MAKEOUT,
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RTILE_CHEERB,
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RTILE_CHEER,
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RTILE_CHEERSTAYPUT,
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RTILE_COOTPLAY,
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RTILE_BILLYPLAY,
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RTILE_MINIONBOAT,
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RTILE_HULKBOAT,
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RTILE_CHEERBOAT,
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RTILE_RABBIT,
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RTILE_MAMA,
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RTILE_UFO1_RRRA });
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else setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
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RTILE_SBMOVE,
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RTILE_UFO1_RR,
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RTILE_UFO2,
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RTILE_UFO3,
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RTILE_UFO4,
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RTILE_UFO5 });
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// Why does the pig count as kill? Let's undo that.
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gs.actorinfo[RTILE_PIG].flags &= ~SFLAG_KILLCOUNT;
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gs.actorinfo[RTILE_HEN].flags &= ~SFLAG_KILLCOUNT;
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gs.actorinfo[RTILE_DRONE].flags |= SFLAG_NOWATERDIP;
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gs.actorinfo[RTILE_VIXEN].flags |= SFLAG_NOCANSEECHECK;
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if (isRRRA())
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{
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setflag(SFLAG_KILLCOUNT, { RTILE_ROCK, RTILE_ROCK2 }); //???
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setflag(SFLAG_NODAMAGEPUSH, { RTILE_HULK, RTILE_MAMA, RTILE_BILLYPLAY, RTILE_COOTPLAY, RTILE_MAMACLOUD });
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setflag(SFLAG_NOCANSEECHECK, { RTILE_COOT, RTILE_COOTSTAYPUT, RTILE_BIKERB, RTILE_BIKERBV2, RTILE_CHEER, RTILE_CHEERB,
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RTILE_CHEERSTAYPUT, RTILE_MINIONBOAT, RTILE_HULKBOAT, RTILE_CHEERBOAT, RTILE_RABBIT, RTILE_COOTPLAY, RTILE_BILLYPLAY, RTILE_MAKEOUT, RTILE_MAMA });
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}
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else
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{
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setflag(SFLAG_NODAMAGEPUSH, { RTILE_HULK, RTILE_SBMOVE });
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}
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setflag(SFLAG_INVENTORY, {
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RTILE_FIRSTAID,
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RTILE_STEROIDS,
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RTILE_HEATSENSOR,
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RTILE_BOOTS,
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RTILE_COWPIE,
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RTILE_HOLODUKE,
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RTILE_AIRTANK });
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setflag(SFLAG_HITRADIUSCHECK, {
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RTILE_STATUEFLASH,
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RTILE_BOWLINGPIN,
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RTILE_QUEBALL,
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RTILE_STRIPEBALL
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});
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setflag(SFLAG_MOVEFTA_CHECKSEE, { RTILE_VIXEN });
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if (isRRRA())
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{
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setflag(SFLAG_MOVEFTA_CHECKSEE, { RTILE_COOT, RTILE_COOTSTAYPUT, RTILE_BIKER, RTILE_BIKERB, RTILE_BIKERBV2, RTILE_CHEER, RTILE_CHEERB,
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RTILE_CHEERSTAYPUT, RTILE_MINIONBOAT, RTILE_HULKBOAT, RTILE_CHEERBOAT, RTILE_RABBIT, RTILE_COOTPLAY, RTILE_BILLYPLAY, RTILE_MAKEOUT, RTILE_MAMA });
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}
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setflag(SFLAG_TRIGGER_IFHITSECTOR, { RTILE_EXPLOSION2, RTILE_EXPLOSION3 });
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setflag(SFLAG_MOVEFTA_MAKESTANDABLE, {
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RTILE_RUBBERCAN,
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RTILE_EXPLODINGBARREL,
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RTILE_WOODENHORSE,
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RTILE_HORSEONSIDE,
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RTILE_CANWITHSOMETHING,
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RTILE_FIREBARREL,
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RTILE_FIREVASE,
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RTILE_NUKEBARREL,
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RTILE_NUKEBARRELDENTED,
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RTILE_NUKEBARRELLEAKED
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});
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// non-STAT_ACTOR classes that need CON support. For compatibility this must be explicitly enabled.
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setflag(SFLAG3_FORCERUNCON, {
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RTILE_EXPLODINGBARREL,
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RTILE_WOODENHORSE,
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RTILE_HORSEONSIDE,
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RTILE_FIREBARREL,
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RTILE_FIREVASE,
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RTILE_NUKEBARREL,
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RTILE_NUKEBARRELDENTED,
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RTILE_NUKEBARRELLEAKED,
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RTILE_TOILETWATER,
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RTILE_RUBBERCAN,
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RTILE_STEAM,
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RTILE_CEILINGSTEAM,
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RTILE_SHOTSPARK1,
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RTILE_BURNING,
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RTILE_WATERBUBBLE,
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RTILE_SMALLSMOKE,
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RTILE_EXPLOSION2,
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RTILE_EXPLOSION3,
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RTILE_BLOOD,
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RTILE_FORCERIPPLE,
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RTILE_TRANSPORTERSTAR,
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RTILE_TRANSPORTERBEAM
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});
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setflag(SFLAG_NOINTERPOLATE, { RTILE_CRANEPOLE });
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setflag(SFLAG_FALLINGFLAMMABLE, { RTILE_BOX });
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setflag(SFLAG_INFLAME, { RTILE_RADIUSEXPLOSION, RTILE_RPG, RTILE_FIRELASER, RTILE_HYDRENT, RTILE_DYNAMITE, RTILE_POWDERKEG, RTILE_VIXENSHOT, RTILE_OWHIP, RTILE_UWHIP });
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if (isRRRA()) setflag(SFLAG_INFLAME, { RTILE_RPG2 });
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setflag(SFLAG_NOFLOORFIRE, { RTILE_TREE1, RTILE_TREE2 });
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setflag(SFLAG_HITRADIUS_FLAG1, { RTILE_BOX, RTILE_TREE1, RTILE_TREE2, RTILE_TIRE });
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setflag(SFLAG_HITRADIUS_FLAG2, { RTILE_QUEBALL, RTILE_STRIPEBALL, RTILE_BOWLINGPIN, RTILE_DUKELYINGDEAD });
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setflag(SFLAG_CHECKSLEEP, { RTILE_RUBBERCAN, RTILE_EXPLODINGBARREL, RTILE_WOODENHORSE, RTILE_HORSEONSIDE, RTILE_CANWITHSOMETHING, RTILE_FIREBARREL, RTILE_NUKEBARREL, RTILE_NUKEBARRELDENTED, RTILE_NUKEBARRELLEAKED, RTILE_EGG });
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setflag(SFLAG_NOTELEPORT, { RTILE_TRANSPORTERSTAR, RTILE_TRANSPORTERBEAM, RTILE_BULLETHOLE, RTILE_WATERSPLASH2, RTILE_BURNING, RTILE_FIRE, RTILE_MUD });
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setflag(SFLAG_SE24_NOCARRY, { RTILE_BULLETHOLE, RTILE_BOLT1, RTILE_BOLT2, RTILE_BOLT3, RTILE_BOLT4, RTILE_CRANE, RTILE_CRANE1, RTILE_CRANE2, RTILE_BARBROKE });
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setflag(SFLAG_SE24_REMOVE, { RTILE_BLOODPOOL, RTILE_PUKE, RTILE_FOOTPRINTS, RTILE_FOOTPRINTS2, RTILE_FOOTPRINTS3 });
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setflag(SFLAG_NOFALLER, { RTILE_CRACK1, RTILE_CRACK2, RTILE_CRACK3, RTILE_CRACK4 });
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setflag(SFLAG2_EXPLOSIVE, {RTILE_RPG, RTILE_RADIUSEXPLOSION, RTILE_SEENINE, RTILE_OOZFILTER });
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if (isRRRA()) setflag(SFLAG2_EXPLOSIVE, { RTILE_RPG2 });
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setflag(SFLAG2_BRIGHTEXPLODE, { RTILE_SEENINE, RTILE_OOZFILTER });
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setflag(SFLAG2_DOUBLEDMGTHRUST, { RTILE_RADIUSEXPLOSION, RTILE_RPG, RTILE_HYDRENT, RTILE_DYNAMITE, RTILE_SEENINE, RTILE_OOZFILTER, RTILE_EXPLODINGBARREL, RTILE_POWDERKEG });
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if (isRRRA()) setflag(SFLAG2_DOUBLEDMGTHRUST, { RTILE_RPG2 });
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setflag(SFLAG2_BREAKMIRRORS, { RTILE_RADIUSEXPLOSION, RTILE_RPG, RTILE_HYDRENT, RTILE_DYNAMITE, RTILE_SEENINE, RTILE_OOZFILTER, RTILE_EXPLODINGBARREL, RTILE_POWDERKEG });
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if (isRRRA()) setflag(SFLAG2_BREAKMIRRORS, { RTILE_RPG2 });
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setflag(SFLAG2_CAMERA, { RTILE_CAMERA1 });
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setflag(SFLAG2_GREENBLOOD, { RTILE_OOZFILTER, RTILE_NUKEBARREL });
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setflag(SFLAG2_ALWAYSROTATE1, { RTILE_RAT, RTILE_CAMERA1, RTILE_CHAIR3 });
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setflag(SFLAG2_ALWAYSROTATE2, { RTILE_RPG });
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setflag(SFLAG2_DIENOW, { RTILE_RADIUSEXPLOSION });
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setflag(SFLAG2_NORADIUSPUSH, { RTILE_HULK });
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setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { RTILE_FREEZEBLAST });
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setflag(SFLAG2_FLOATING, { RTILE_DRONE });
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setflag(SFLAG3_BLOODY, { RTILE_BLOODPOOL });
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setflag(SFLAG3_BROWNBLOOD, { RTILE_FECES });
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setflag(SFLAG2_TRIGGERRESPAWN, {
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RTILE_FEM10,
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RTILE_PODFEM1,
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RTILE_NAKED1,
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RTILE_STATUE,
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RTILE_TOUGHGAL
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});
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setflag(SFLAG2_NOFLOORPAL, {
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RTILE_RESPAWNMARKERRED,
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RTILE_RESPAWNMARKERYELLOW,
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RTILE_RESPAWNMARKERGREEN,
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RTILE_FORCESPHERE,
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RTILE_BURNING,
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RTILE_ATOMICHEALTH,
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RTILE_CRYSTALAMMO,
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RTILE_SHITBALL,
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RTILE_RPG,
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RTILE_RECON,
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});
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// Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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for (auto& ainf : gs.actorinfo)
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{
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ainf.flags |= SFLAG_MOVEFTA_WAKEUPCHECK;
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}
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if (isRRRA())
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{
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setflag(SFLAG_MOVEFTA_CHECKSEEWITHPAL8, { RTILE_MINION });
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setflag(SFLAG2_TRANFERPALTOJIBS, { RTILE_MINION });
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setflag(SFLAG2_NORADIUSPUSH, { RTILE_MAMA, RTILE_BILLYPLAY, RTILE_COOTPLAY, RTILE_MAMACLOUD });
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setflag(SFLAG2_DONTDIVE, { RTILE_CHEERBOAT, RTILE_HULKBOAT, RTILE_MINIONBOAT, RTILE_UFO1_RRRA });
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setflag(SFLAG2_FLOATING, { RTILE_UFO1_RRRA });
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setflag(SFLAG2_SPAWNRABBITGUTS, { RTILE_MAMA });
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setflag(SFLAG2_ALTPROJECTILESPRITE, { RTILE_CHEER, RTILE_CHEERSTAYPUT });
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setflag(SFLAG2_UNDERWATERSLOWDOWN, { RTILE_RPG2 });
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setflag(SFLAG2_ALWAYSROTATE2, { RTILE_RPG2, RTILE_EMPTYBIKE, RTILE_EMPTYBOAT });
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setflag(SFLAG2_NOFLOORPAL, { RTILE_CHEERBOMB, RTILE_RPG2 });
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}
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else
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{
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setflag(SFLAG2_NORADIUSPUSH, { RTILE_SBMOVE });
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setflag(SFLAG2_DONTDIVE, { RTILE_UFO1_RR, RTILE_UFO2, RTILE_UFO3, RTILE_UFO4, RTILE_UFO5 });
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setflag(SFLAG2_FLOATING, { RTILE_UFO1_RR, RTILE_UFO2, RTILE_UFO3, RTILE_UFO4, RTILE_UFO5 });
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}
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gs.actorinfo[RTILE_RPG2].flags |= SFLAG_FORCEAUTOAIM;
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gs.weaponsandammosprites[0] = RTILE_CROSSBOWSPRITE;
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gs.weaponsandammosprites[1] = RTILE_RIFLEGUNSPRITE;
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gs.weaponsandammosprites[2] = RTILE_DEVISTATORAMMO;
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gs.weaponsandammosprites[3] = RTILE_RPGAMMO;
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gs.weaponsandammosprites[4] = RTILE_RPGAMMO;
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gs.weaponsandammosprites[5] = RTILE_COWPIE;
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gs.weaponsandammosprites[6] = RTILE_SHIELD;
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gs.weaponsandammosprites[7] = RTILE_FIRSTAID;
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gs.weaponsandammosprites[8] = RTILE_STEROIDS;
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gs.weaponsandammosprites[9] = RTILE_RPGAMMO;
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gs.weaponsandammosprites[10] = RTILE_RPGAMMO;
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gs.weaponsandammosprites[11] = RTILE_CROSSBOWSPRITE;
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gs.weaponsandammosprites[12] = RTILE_RPGAMMO;
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gs.weaponsandammosprites[13] = RTILE_TITSPRITE;
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gs.weaponsandammosprites[14] = RTILE_FREEZEAMMO;
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TILE_APLAYER = RTILE_APLAYER;
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TILE_DRONE = RTILE_DRONE;
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TILE_SCREENBORDER = isRRRA()? 7629 : RTILE_BIGHOLE;
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TILE_VIEWBORDER = RTILE_VIEWBORDER;
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TILE_APLAYERTOP = RTILE_APLAYERTOP;
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TILE_CAMCORNER = RTILE_CAMCORNER;
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TILE_CAMLIGHT = RTILE_CAMLIGHT;
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TILE_STATIC = RTILE_STATIC;
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TILE_BOTTOMSTATUSBAR = RTILE_BOTTOMSTATUSBAR;
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TILE_ATOMICHEALTH = RTILE_ATOMICHEALTH;
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TILE_FIRE = RTILE_FIRE;
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TILE_WATERBUBBLE = RTILE_WATERBUBBLE;
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TILE_SMALLSMOKE = RTILE_SMALLSMOKE;
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TILE_BLOODPOOL = RTILE_BLOODPOOL;
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TILE_CLOUDYSKIES = RTILE_CLOUDYSKIES;
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TILE_ACCESSSWITCH = RTILE_ACCESSSWITCH;
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TILE_ACCESSSWITCH2 = RTILE_ACCESSSWITCH2;
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TILE_MIRRORBROKE = RTILE_MIRRORBROKE;
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TILE_HEN = RTILE_HEN;
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TILE_LOADSCREEN = RTILE_LOADSCREEN;
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TILE_CROSSHAIR = RTILE_CROSSHAIR;
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TILE_EGG = RTILE_EGG;
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gs.firstdebris = RTILE_SCRAP6;
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gs.gutsscale = 0.125;
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}
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END_DUKE_NS
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