..
2d
- Backend update from GZDoom
2022-11-06 11:46:26 +01:00
audio
- fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
2022-12-18 13:00:43 +01:00
console
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
cutscenes
- backend update from GZDoom.
2022-11-24 16:56:46 +01:00
engine
- fixed ESC pressing on Duke's monitors.
2022-12-18 12:56:58 +01:00
filesystem
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
fonts
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
menu
- backend update from GZDoom
2022-11-25 11:14:38 +01:00
models
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
objects
- fixed GC::FullGC not collecting everything anymore.
2022-12-05 12:29:18 +01:00
platform
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
rendering
- Backend update from GZDoom.
2022-11-14 19:46:25 +01:00
scripting
- pulled in the ZScript map fixes from GZDoom.
2022-12-11 16:38:20 +01:00
startscreen
- backend update from GZDoom.
2022-11-24 16:56:46 +01:00
statusbar
type safe CVAR declaration.
2022-10-22 09:25:27 +02:00
textures
- imported two fixes from GZDoom
2022-11-25 12:33:52 +01:00
thirdparty
- got new CVar system from GZDoom.
2022-10-22 00:12:17 +02:00
utility
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00