raze/source
Christoph Oelckers a9ad2a3a9e - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.

This commit had to be reapplied because it got lost in a backend update.
2022-12-18 13:00:43 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-12-18 13:00:43 +01:00
core - fixed ESC pressing on Duke's monitors. 2022-12-18 12:56:58 +01:00
games - Blood: relax range check in AlignSlopes. 2022-12-17 20:24:12 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00