raze/source/games/duke/src
2023-03-14 21:45:38 +11:00
..
actors.cpp - fixed enemy setup. 2023-01-28 16:33:15 +01:00
actors_d.cpp - scriptified the native part of FireflyFlyingEffect. 2023-01-28 16:31:45 +01:00
actors_lava.cpp
actors_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
animatesprites.cpp
animatesprites_d.cpp
animatesprites_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
bowling.cpp
ccmds.cpp
cheats.cpp
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h - fixed enemy setup. 2023-01-28 16:33:15 +01:00
d_menu.cpp
dispatch.cpp
duke3d.h
dukeactor.h
flags_d.cpp - fixed enemy setup. 2023-01-28 16:33:15 +01:00
flags_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
funct.h - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00
game.cpp - Duke: Only store one VMValue member on the stack in CallInitialize(). 2023-01-05 20:56:04 +11:00
game_misc.cpp - Duke: Fix automap sprite angle which was not right with unsynchronised input. 2023-01-05 21:00:31 +11:00
gamedef.cpp
gameexec.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
gameloop.cpp - Add call to resetForcedSyncInput() for all games. 2023-01-12 18:59:32 +11:00
gamevar.cpp
gamevar.h
global.cpp
global.h
hudweapon_d.cpp - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
hudweapon_r.cpp
inlines.h - Tidy up interface for PlayerAngles::doViewPitch() since we have internal access to the player's actor. 2023-03-14 21:45:36 +11:00
input.cpp - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
namelist_d.h
namelist_r.h - RR: stop the bowling pins' tumbling animation when they come to a rest. 2023-01-08 18:46:42 +01:00
names.h
names_d.h
names_r.h
noise.cpp
player.cpp - C++20 constant fixes. 2023-01-21 10:34:44 +01:00
player_d.cpp - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
player_r.cpp - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
player_w.cpp
prediction.cpp
prediction.h
premap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
premap_d.cpp
premap_r.cpp
render.cpp
savegame.cpp
sbar.cpp - Duke: Make screen backdrop setup the same as the other games. 2023-01-13 11:06:42 +11:00
sectors.cpp - Duke: fixed access card activation delay. 2023-01-08 10:34:14 +01:00
sectors_d.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectors_r.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
soundefs.h
sounds.cpp - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
sounds.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
spawn.cpp - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00
spawn_d.cpp - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
spawn_r.cpp - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
types.h
vmexports.cpp - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00