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actors.cpp
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
actors_d.cpp
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- scriptified the native part of FireflyFlyingEffect.
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2023-01-28 16:31:45 +01:00 |
actors_lava.cpp
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actors_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
animatesprites.cpp
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animatesprites_d.cpp
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animatesprites_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
bowling.cpp
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ccmds.cpp
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cheats.cpp
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concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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constants.h
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
d_menu.cpp
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dispatch.cpp
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duke3d.h
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dukeactor.h
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flags_d.cpp
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
flags_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
funct.h
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |
game.cpp
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- Duke: Only store one VMValue member on the stack in CallInitialize() .
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2023-01-05 20:56:04 +11:00 |
game_misc.cpp
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- Duke: Fix automap sprite angle which was not right with unsynchronised input.
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2023-01-05 21:00:31 +11:00 |
gamedef.cpp
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gameexec.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
gameloop.cpp
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- Add call to resetForcedSyncInput() for all games.
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2023-01-12 18:59:32 +11:00 |
gamevar.cpp
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gamevar.h
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global.cpp
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global.h
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hudweapon_d.cpp
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
hudweapon_r.cpp
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inlines.h
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- Tidy up interface for PlayerAngles::doViewPitch() since we have internal access to the player's actor.
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2023-03-14 21:45:36 +11:00 |
input.cpp
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
namelist_d.h
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namelist_r.h
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- RR: stop the bowling pins' tumbling animation when they come to a rest.
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2023-01-08 18:46:42 +01:00 |
names.h
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names_d.h
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names_r.h
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noise.cpp
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player.cpp
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- C++20 constant fixes.
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2023-01-21 10:34:44 +01:00 |
player_d.cpp
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- Clean up other PlayerAngles interfaces for consistency.
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2023-03-14 21:45:38 +11:00 |
player_r.cpp
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- Clean up other PlayerAngles interfaces for consistency.
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2023-03-14 21:45:38 +11:00 |
player_w.cpp
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prediction.cpp
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prediction.h
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premap.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
premap_d.cpp
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premap_r.cpp
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render.cpp
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savegame.cpp
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sbar.cpp
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- Duke: Make screen backdrop setup the same as the other games.
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2023-01-13 11:06:42 +11:00 |
sectors.cpp
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- Duke: fixed access card activation delay.
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2023-01-08 10:34:14 +01:00 |
sectors_d.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
sectors_r.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
soundefs.h
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sounds.cpp
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
sounds.h
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
spawn.cpp
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |
spawn_d.cpp
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- Duke: fixed setup of purely scripted enemies,
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2023-02-09 17:34:59 +01:00 |
spawn_r.cpp
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- Duke: fixed setup of purely scripted enemies,
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2023-02-09 17:34:59 +01:00 |
types.h
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vmexports.cpp
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |