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bf577916ec
With the exception of isWorldTour, isPlutoPak and isShareware when playing Duke these are always constant and this way can be used to completely eliminate unneeded code.
139 lines
4.4 KiB
C++
139 lines
4.4 KiB
C++
/*
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** zcompile.cpp
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**
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** Entry point for the script compiler
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**
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**---------------------------------------------------------------------------
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** Copyright 2016-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "cmdlib.h"
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#include "filesystem.h"
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#include "sc_man.h"
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#include "zcc_parser.h"
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#include "zcc_compile_raze.h"
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#include "codegen.h"
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#include "stats.h"
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#include "printf.h"
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#include "dobject.h"
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#include "coreactor.h"
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void InitThingdef();
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void SynthesizeFlagFields();
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void SetRazeCompileEnvironment();
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void ParseScripts()
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{
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int lump, lastlump = 0;
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FScriptPosition::ResetErrorCounter();
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while ((lump = fileSystem.FindLump("ZSCRIPT", &lastlump)) != -1)
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{
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ZCCParseState state;
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auto newns = ParseOneScript(lump, state);
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PSymbolTable symtable;
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ZCCRazeCompiler cc(state, NULL, symtable, newns, lump, state.ParseVersion);
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cc.Compile();
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if (FScriptPosition::ErrorCounter > 0)
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{
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// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
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I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
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}
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else if (FScriptPosition::WarnCounter > 0)
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{
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// If we got warnings, but no errors, print the information but continue.
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Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
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}
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}
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}
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void InitServices();
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void LoadScripts()
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{
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cycle_t timer;
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PType::StaticInit();
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SetRazeCompileEnvironment();
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InitThingdef();
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timer.Reset(); timer.Clock();
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FScriptPosition::ResetErrorCounter();
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FScriptPosition::StrictErrors = true;
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ParseScripts();
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SynthesizeFlagFields();
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FunctionBuildList.Build();
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if (FScriptPosition::ErrorCounter > 0)
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{
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I_Error("%d errors during script processing", FScriptPosition::ErrorCounter);
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}
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FScriptPosition::ResetErrorCounter();
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timer.Unclock();
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if (!batchrun) Printf("script parsing took %.2f ms\n", timer.TimeMS());
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for (int i = PClass::AllClasses.Size() - 1; i >= 0; i--)
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{
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auto ti = (PClassActor*)PClass::AllClasses[i];
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if (!ti->IsDescendantOf(RUNTIME_CLASS(DCoreActor))) continue;
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if (ti->Size == TentativeClass)
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{
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if (ti->bOptional)
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{
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Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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FScriptPosition::WarnCounter++;
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// the class must be rendered harmless so that it won't cause problems.
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ti->ParentClass = RUNTIME_CLASS(DCoreActor);
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ti->Size = sizeof(DCoreActor);
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}
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else
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{
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Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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}
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continue;
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}
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if (GetDefaultByType(ti) == nullptr)
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{
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Printf(TEXTCOLOR_RED "No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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continue;
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}
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}
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// Now we may call the scripted OnDestroy method.
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PClass::bVMOperational = true;
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InitServices();
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}
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