.. |
2d
|
- the primary Blood menus are working.
|
2019-12-01 15:31:08 +01:00 |
console
|
- fixed keybinding and mouse cursor display.
|
2019-12-05 21:39:02 +01:00 |
filesystem
|
- renamed the remaining file system access wrappers in cache1d.h
|
2019-12-07 10:31:27 +01:00 |
fonts
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
menu
|
- color tweaking for the options menu.
|
2019-12-07 15:45:29 +01:00 |
music
|
- thorough cleanup of the Shadow Warrior music code.
|
2019-12-07 19:57:19 +01:00 |
textures
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
utility
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
compositesaveame.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
|
- fixed key binding
|
2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
|
- externalized the controller bindings and removed all code responsible for maintaining them separately.
|
2019-12-02 18:33:11 +01:00 |
gamecontrol.h
|
- externalized the controller bindings and removed all code responsible for maintaining them separately.
|
2019-12-02 18:33:11 +01:00 |
gamecvars.cpp
|
- connected the screen size CVAR and slider with Shadow Warrior's internal setting.
|
2019-12-07 21:39:17 +01:00 |
gamecvars.h
|
- fixed stuff and cleaned out most of the old menu code.
|
2019-12-05 19:00:40 +01:00 |
gamemain.cpp
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
|
- various fixes and improvements related to file location management:
|
2019-11-02 00:38:30 +01:00 |
initfs.cpp
|
- always add movie and music subdirectories.
|
2019-12-07 00:57:45 +01:00 |
inputstate.cpp
|
- moved the application of in_mousebias and in_mousedeadzone into the backend code.
|
2019-12-03 20:58:43 +01:00 |
inputstate.h
|
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
|
2019-11-28 19:35:35 +01:00 |
keyboard.h
|
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
|
2019-11-04 00:53:55 +01:00 |
ns.h
|
- sky clamping may only be done in Blood for now.
|
2019-10-19 20:25:58 +02:00 |
openaudio.cpp
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
openaudio.h
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
quotemgr.h
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
quotes.cpp
|
- added captions to SW's game menus.
|
2019-12-07 12:42:25 +01:00 |
rts.cpp
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
rts.h
|
- consolidated RTS code, because there were 3 copies.
|
2019-10-20 19:13:44 +02:00 |
savegamehelp.cpp
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
savegamehelp.h
|
- save menu in Duke Nukem is working.
|
2019-11-30 22:46:00 +01:00 |
searchpaths.cpp
|
- fixed out of bounds memory access.
|
2019-12-06 23:20:18 +01:00 |
secrets.cpp
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
secrets.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
statistics.cpp
|
- thorough cleanup of the Shadow Warrior music code.
|
2019-12-07 19:57:19 +01:00 |
statistics.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
version.h
|
- major work on savegame code
|
2019-11-27 00:41:26 +01:00 |